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  1. Artificial intelligence

    I need some help with the artificial intelligence. In my game, there are some people walking in a specific pattern. I want to make a person stop when he see the player, have a baloon icon and load the game over screen. I know how to do this last three things, the thing that i don't know is: how...
  2. NPC move loop

    I have a problem with an NPC that moves around in loop. I used a move route to make him move, but, if i activate autorun as trigger, the player cannot move when he enters in the room. If i use parallel process as trigger, the npc only go right and he stop when he finds a wall. If i activate a...

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Jeez...
I finally decide, after several ppl asking me to, to create a gamethread about project M... And my internet craps out on me halfway through the process :(
making my first game is like trying to stuff all my experience with old games into one
so its slow and painful when i dont get it right... i bet the next game is gonna be finished earlier!
When you don't find any time to work... :kaocry:
First Ten Minutes of my Caretaker inspired game

Finally, I got a good Gmail message [from smg5urded]
"This game does look a bit plain, but, I'm sure this does not destroy the experience as a whole. Monsters fit your style of game-play, mapping looks crude but I'm sure you can make it better if you do a remake of Forgotten Eclipse"

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