Tried the delay in battle engine core. Isn't working. When I use lets say a healing potion. The healing # is always in the back under the actor's window. Same for when they take damage, and everything else.
Looking into that plugin as we speak.
also, when I move the animations lower more over the protraits, the popup text/numbers are always in the very back. Anyway to move them move to the front/over the protraits?
Found the issue, I am using:
Nio Simple Max Actor
to increase party size from 4 to 5. Without it, it's working fine. with it, it's not showing the animations over the protraits. I am gathering...
I am using a front battle system, the new battle status window, when I turn on the animations to effect my party they aren't showing up near the windows. When I turn this off, they dont' show up at all. They are appearing near actors like it's a sideview battle system, instead of the windows...
> Is there any way to have the skill/item list window have only 1 column list instead of 2?
> Anyone else having issues where status effects on actors not showing up in combat? Not sure if a bug.
> An Option to hide the command window, when selecting a target.
Thanks Yanfly, but it's still not doing what I need it to do.
there 5 states, each one increases Pharmacology. when you learn the next "rank" of the skill, the states are stacking, and not "turning off/removing" the previous state. End result is 249% Pharmacology, instead of the 150% that I am...
What I am tring to do is this:
1. Any actor knows Skill 01
2. that Actor is at full HP at the beginning of each turn
3. Party heals for a certain amount (would like to be a formula/skill)
4. That actor is still able to do an action that turn
5. If actor is not at full hp, the effect does...
When I use YEP_CoreEngine and mess with the lineheight option, it messes with the equipcore. So I was hoping that you could add in an option to change the line height for your plugin, that wouldn't mess with the line height in other areas, just the status menu.
I updated all my plugins to the newest verison via your site. However, whenever I start up a game, I get a black screen that just sits there for a while before I can close it. whenever I disable the CoreEngine, it works fine. I've downgraded back to 1.06 that I made a backup of till I can solve...
Actually, I think I need some help on setting this up. I thought I could do it by having a switch turn on at the start of combat, and each turn force action: skill - (heals party), but it's not working.
I thought I could setup a common event, parraell process when a switch is on, it would...
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