Hey everyone! Thanks again to those who helped me out with my last question.
I have another!
Here is what I am trying to accomplish:
So, early in the game you find a "Dossier" item. It gets added to the menu. When you open the menu and go to "Dossier", it opens up a sub-menu to view all...
So, this seems like it's got to be way easier than I think, but I can't seem to figure out how to do it. I have a skill that I only want to have a success rate if the enemy is at, let's say, 25% health.
Think Sailor Moon's "Moon Healing Escalation" or something like that. It...
I'm having a heck of a time with tint screen effects, heh. Every tutorial I've read and seen makes it look so painfully simple, but somewhere I'm messing it up, I just know it lol.
Okay, so I've read that the best way to do it is to create an event on parallel process that has the...
Definitely glad I haven't released a few of my plugins that are technically done. As I learn more, I find ways to make my code more efficient, and in one case so far, discovered an existing function that did EXACTLY what I created my own function to do.
I have big news. I just got hired at a Mexican restaurant! They're like Chipotle but a bit different... and my job will be taking orders some days, delivering food other days, and of course, making customers happy. My orientation is on Tuesday. Once I start, I might disappear from here sometimes, but I'll always try to come back!