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  1. id0

    QPlugins - Latest: QABS

    I don't want enemies walk through the walls but player can walk thruogh them, that's all.
  2. id0

    QPlugins - Latest: QABS

    But won't it be the same as through?
  3. id0

    QPlugins - Latest: QABS

    I might add that... in skill settings, you can write: user speed inc 3 user speed dec 3 and it's woking fine, right up to the moment when your attack been canceled. In that case speed do not reset, and you become SUPERMAN. I probably look in the script and fix it for myself, but it's a pain...
  4. id0

    RMMV Shora Lighting Plugin (Real-time shadow with heavily optimized lighting) (MV/MZ)

    You already have KHAS shadows for your tilesets, there's another one, but for events shadows are only one and old. What the god damn apples. Don't talk nonsense.
  5. id0

    RMMV Shora Lighting Plugin (Real-time shadow with heavily optimized lighting) (MV/MZ)

    You don't undersnad what you taking about. This I made in MV with QMap and OCRam lighning. Performace is great, and all I need it's not gtitchy shadows.
  6. id0

    RMMV Shora Lighting Plugin (Real-time shadow with heavily optimized lighting) (MV/MZ)

    I have to say that wall shadows are not very useful because a lot of people just use parallax, when there are no walls at all, because tilesets are not used. But character shadows make only one plugin: `` Exhydra Basic Shadows ''(something like this) and it works, but outdated and there are some...
  7. id0

    QPlugins - Latest: QABS

    What's the point? He's also go though everything: walls, rocks etc. and then stuck to it when change back.
  8. id0

    QPlugins - Latest: QABS

    I have the skill - somersaults dash, I even added the command "through" to the code, but all I can do is get the player through everything, which is not what I want. I want the player to avoid attacks if he is in the corner.
  9. id0

    QPlugins - Latest: QABS

    Tell me, please, how to make player walk through events, bun NOT through other colliders?
  10. id0

    Disallow Usage of Items for specific Actor / Class?

    A, I see. Thanks anyway)
  11. id0

    Disallow Usage of Items for specific Actor / Class?

    Can you share the code? I have some item (vodka for example) only special actor can use. But in the game menu.
  12. id0

    Disallow Usage of Items for specific Actor / Class?

    Were you able to do it?
  13. id0

    OcRam - Messages plugin (for MV)

    If enter any menu actually. Did someone found solution?
  14. id0

    QPlugins - Latest: QABS

    Maybe that's why states not read properly somtimes. But now at least it's not link to any variables, and It's more stable for my tests. It's calling when last combo end, or if combo is reset. At least it should be. ComboEnd function call when ComboAttack() switch to 4 state. ComboDeal...
  15. id0

    QPlugins - Latest: QABS

    I tried your solution and it is glitchy. It is very tied to the frame rate in the game and reacts differently with low and high. This is why I decided to write this script. This is not a brilliant script, and I'm a bad programmer and I hate coding. But time after time I have to do this...
  16. id0

    OcRam - Time System plugin (for MV)

    Actually tread is calling '' Time System plugin And I mean map (tileset) notetags. You can write <bgm:music,music,birds,night> but cannot change volume.
  17. id0

    OcRam - Time System plugin (for MV)

    Hello! Bgm, bgs notetags is really useful stuff, but how can I control volume?
  18. id0

    WASD Movement

    You can use full-input-keyboard
  19. id0

    QPlugins - Latest: QABS

    Change Party Members works perfectly fine for me. But you can just hide followers, add whole party, and just swap them on script call: $gameParty.swapOrder(0,1); , $gameParty.swapOrder(0,2); , etc... P.S. So did anyone manage to make a combo in qabs? I'm stll trough it.
  20. id0

    BM VK Equip

    Weapon/Armor Notetags not working. I write <eiconimage: armor_1> in the armor notes. I have armor_1.png in the img/pictures. I trying change all settings in the plugin. Nothing work at all.

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Definitely glad I haven't released a few of my plugins that are technically done. As I learn more, I find ways to make my code more efficient, and in one case so far, discovered an existing function that did EXACTLY what I created my own function to do.
So I was kinda recommended a manga to learn a few drawing tips, I dunno if it will actually work, but I'm liking the story lol
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RPG Maker News #12 | Control Zooming, Customize Bush Effect, Causality & Happy Bones on Steam
Episode 16 let's go! We're making an RPG in RPG Maker MZ! This week... even more mapping, we're almost done with all the mapping for our first dungeon!

I have big news. I just got hired at a Mexican restaurant! They're like Chipotle but a bit different... and my job will be taking orders some days, delivering food other days, and of course, making customers happy. My orientation is on Tuesday. Once I start, I might disappear from here sometimes, but I'll always try to come back!

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