Thanks for replies :)
Yes i tested it before converting. MP3, OGG and even M4A files were working normally in Media player, audacity and other music players.
And yes its working in the game ( with 2-3 seconds delay - not good but working )
EDIT: I tried two different songs, downloaded via same...
My custom music wont play in Editor and of course during TEST play.
Here are my steps
1-Download music from Youtube with YTb to MP3 websites
2-Open Audacity, import Downloaded mp3
3-Export into OGG into my project folder / audio / bgm - save as Battle5.Ogg (for example)
Andar you are my hero! :D
The thing is that i am using Original RPG MAKER at home (thank you halloween sales :D )which has as you said version 1.5.1 and the second MV maker in my work is non original one which is only 1.0.1 version. I couldnt use steam one (the original one) because Steam is...
I am using RPG MAKER MV version 1.0.1 and i am working on projects whole time in this version but when i used DreamX random prefixes suffixes plugin, game always stops with error as per attachments when i am opening chest containing a weapon
I am not using basic items on any actors...
You are right, i can use simple command (i forgot thanks :) )
Effects->Add state-> Insane Mind 20% and add this Effect line into each skill this Class is using.
But what about basic attack? i know that i can add same Effect line as above intoSkills->0001 Attack but that would mean that even...
So i tried it and i am doing soemthign wrong.
I have created State "Insane mind" on position 0014 and i have added
<Passive State: 14> into class note. At this time every battle my character starts as confused.
So i put this into State notes
<Custom Conclude Effect>
var chance =...
Zarsla that formula looks fine just one small aspect i need to add. Is it possible to add another condition to this?
Right now its If user is dual wield dmg +20% but problem is that i need to have this DMG boost only if user using Two swords, otherwise this bonus is applied even to unarmed...
I am confused how to make condition which applies effect(DMG boost) only if character is dual wielding
Example i would want to have:
1-Character has equipped 1 Sword = his basic attack + attack from weapon - THIS IS NORMAL STAT IN GAME
2- Character has equipped 2nd Sword into 2nd...
I have created a class which is very powerfull but for balance i would like to add lets say trait or passive skill which would have 20% chance to confuse hero after each skill or basic attack.
Is it possible?
My original idea of a quest where you just paid money to complete it (it made sense in context) somehow got turned into decorate a table with a variety of choices so that the majority of players will have different looking tables.