What I'm trying to do is find the script calls for the following commands
Control variables > set to > game data > this events map X
Control variables > set to > game data > this events map Y
Control variables > set to > game data > this events facing direction
I can see exactly how to do...
I'm building a large map 200x200 with lots of different elevations and bridges which will be walked on and under.
I do NOT want criticisms for using large maps, I consider myself a decent mapper and my maps are extremely detailed and well planned out.
I've done this so far by:
So, I'm using Falcao's PearlABS Liquid V3. It's awesome and I've invested a lot of time into editing and rearranging character sets for different attacks, etc.
However, I came to testing my dual wielding classes. Using the first hand weapon is fine, animates and everything, but when i attempt...
So I'm working on my project on VX Ace, I'm using Falcao Pearl ABS, and I want to know if there's anyway to let the player create events.
What I would like to achieve is for the character to lay down traps that go off when an enemy gets too close like a mine, or a "buff aura" type deal that...
My original idea of a quest where you just paid money to complete it (it made sense in context) somehow got turned into decorate a table with a variety of choices so that the majority of players will have different looking tables.