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  1. Voltss

    trouble with QTE in an auto-running segment

    bump; i'd like to get this segment done very soon
  2. Voltss

    trouble with QTE in an auto-running segment

    right now i'm making a segment where your character runs through a forest and side-steps trees and whatnot, but i'm trying to make him round a corner when a prompt shows up and the game goes into slow-mo. if you press it properly it plays a sound and toggles on a switch that controls the next...
  3. Voltss

    need help improving on a scene

    okay so right now I've removed my capsules since you helped me figure out how to do seamless lane switching, but now the mecha won't run after my character!
  4. Voltss

    need help improving on a scene

    thank you but i'm not quite sure how to force forward movement, right now you have to just hold forward. also i'm not the best at making character sprites lol, so i'm not sure how to make the custom skate animation
  5. Voltss

    need help improving on a scene

    I need some help improving on a chase scene, here's video of its earliest version, which is its current state. the music is not mine, it's only being used for testing purposes. right now the player has to move the character forward manually to run away, and this is probably not the best way to...
  6. Voltss

    how do the big monster sprites work?

    I need to make a scene where one of them chases the player.
  7. Voltss

    oof i’ve been having less and less time to return to this forum and work on my project

    oof i’ve been having less and less time to return to this forum and work on my project
  8. Voltss

    "Enemies Killed" counter won't work

    you aren’t able to access the map again after leaving, the city gets destroyed
  9. Voltss

    i hate whoever invented monday

    i hate whoever invented monday
  10. Voltss

    "Enemies Killed" counter won't work

    @Shaz the second page of my cutscene event was blank and had no condition, so the game read that first and didn’t check the second. i deleted the second page and now the cutscene plays properly after defeating the soldiers.
  11. Voltss

    "Enemies Killed" counter won't work

    i solved it, thanks everyone
  12. Voltss

    "Enemies Killed" counter won't work

    that's part of the problem; I don't know. I'm trying to figure that out.
  13. Voltss

    "Enemies Killed" counter won't work

    oh oof sorry, i’ll remember that next time. @Shaz the second page is blank triggered by self switch a, the end of the event is taking the characters to the world map and then triggers the self switch a.
  14. Voltss

    "Enemies Killed" counter won't work

    see images above.
  15. Voltss

    "Enemies Killed" counter won't work

    sorry for the late response, here they are. here we have the event for one of my soldiers. and here we have the cutscene that's supposed to play after they've all been killed.
  16. Voltss

    "Enemies Killed" counter won't work

    i have a scene in my game where my characters need to clear a small city of enemies. There are 6, and the battle is initiated by talking to the enemy. They each say a line of dialogue before starting the fight. Take a look. I have an autorun event with condition "numberofsoldierskilled is...
  17. Voltss

    Does anyone here play team fortress 2?

    the matchmaking has actually been improved a whole lot since meat vs match came out. come back and see the new UI sometime - once queued for a match you can access everything else, inventory, loadouts, etc. and even join community servers while you wait to be matched into a game. you should...
  18. Voltss

    Post-game Extras Menu?

    ah, wonderful. thanks.
  19. Voltss

    Post-game Extras Menu?

    do you know of any plugins that would allow me to accomplish this?
  20. Voltss

    Post-game Extras Menu?

    I'd like for there to be an "extras" menu added to the main menu of the game where you can flip through characters and various enemies after you beat it. Is this doable?

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This one is less showing off and more 'I really don't know how I feel about this one.' The 'child' sprite template I made either works great or doesn't at times. (She is a fairy, so I made her small).
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I am new to RPG maker MV, please be harsh with me :D
Shaz wrote on Tohtori_Jamba's profile.
Hi, you can post a thread for your game in the Completed Games forum. Please check the pinned thread there and make sure you provide all the requested information.
and_remember_tomorrow_more_redesigns_4.jpg

edit: The complete redesign of my player HUD, Time rewind message, mini map and puzzle map.... I'll toss up an animated version later. :LZSexcite:

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