Ah, sorry, I interpreted your last comment wrong. I'm assuming Steam was opened when you launched the standalone game. If it's open and there's nothing on the console, then I don't know what could be causing problems.
"The hero of legends that can help defeat the evil lord is sealed away for eternity because he ate the king's favorite cookie" Then you unlock the seal and discover a pile of bones, cause they forgot to freeze him first. While you were searching for him, the evil lord was getting stronger and...
IIRC the only reason I didn't do the magic brush for MV was that I needed to code it from scratch instead of just porting, so it's just a matter of taking some time.
Adding custom brushes and custom shadows are generally easy, but I need to improve the way I store this information on the map...
Haven't updated my plugins in a while because I'm going through some stuff, but once I get better I'll update them and also release some cool new stuff (like online play and minecraft-like terraforming)
There's nothing wrong with the link for me, but if you have any issue you can download it directly from github:
Doing this will cause an invalid download.
The links to my plugins will always trigger an automatic download, but if you...
Do you know what is the error that happens when the game crash with the achievement?
The plugin already checks CycloneSteam.running before trying to do anything, so checking it again won't make any difference.
These are the tests that RM does on the flags:
flag & 16 !== 0 // star passability
flag & 1 === 0 // DOWN passable
flag & 2 === 0 // LEFT passable
flag & 4 === 0 // RIGHT passable
flag & 8 === 0 // UP passable
flag & 32 !== 0 // LADDER
flag & 64 !== 0 // BUSH
flag & 128 !== 0 // COUNTER
The tile ids do not hold any of that information (it's not even stored in the map file, that data comes from the tileset). The integer values refer to different tiles and there's no binary involved there.
An auto tile can have up to 48 different shapes, each one is stored as a separate integer...