I'm thinking about releasing a demo soon, but I'm conflicted on how long it should be. Some people say that it shouldn't be longer than an hour, but I've played demos that were roughly two hours and wasn't put off by them. My question is what it says in the title: how long should a demo be?
For every amazing step of the way I make, I find myself in a moment where I feel really stupid for not knowing something. I probably shouldn't though, but still, it sometimes feels more obvious than perhaps it is
My brain when designing quests:
There is piano, it needs help --> The organ (yes organ now) is missing a component! --> Where the heck am I supposed to put this missing piece!??! --> Add an entire new mini dungeon specifically created to house this new piece. --> Connect this brand new mini dungeon to an already designed dungeon with background information about the town it's found it.