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  1. myenemy

    Anyone have any ideas to help?

    First... Welcome to game making! That's a common issue for everyone, we are never satisfied with what we have. You must dream big, but not far, in other words, you must do something you can finish, even if it's small, then raise from there, until you reach it. If you dream big and far, you won't...
  2. myenemy

    ME_LastDoor

    ME_LastDoor 1.1.0 myenemy Introduction A plugin to return to where you teleported from. Features - Teleport to dynamic dungeons being able to teleport back to the entrance! - Make "Castle in a bottle" items and events like FE: Fates "My castle"! Description In many videogames, there's a hub...
  3. myenemy

    RMMZ Request: Plugin to take fullmap screenshots.

    The only fix I find for that is to open the files in order with a graphics editor, like paint dot net or photoshop and fuse the layers manually... In the help about the plugin, it says you can communicate it to the creator directly, he might just add it. You can also keep this thread open to...
  4. myenemy

    RMMZ Request: Plugin to take fullmap screenshots.

    Often MV plugins are straight away compatibles with MZ [Edit]Checked. It's the case here.
  5. myenemy

    RMMZ Any Stealth based scripts?

    Did you try https://makerdevs.com/plugin/stealth ?
  6. myenemy

    RMMZ I Need A Land Vehicle Plugin For RMMZ Pls Help

    People usually fixes this by doing that thing of "Gather followers", "Disable followers", change party sprites for the vehicle, then sets a higher move speed together a common event to undo these changes when player preses certain key. A new vehicle would not appear in the editor, so you'd have...
  7. myenemy

    How do I take full map screenshots?

    I call that "props". I was going to suggest to use "Save as image" function from the editor, but that doesn't display events, regardless npc, doors or props. Just like you said that should be a plugin, so it should probably be a plugin request, if you don't mean to ask for it being an editor...
  8. myenemy

    RMMV Shiggy's Multicurrency Plugin - Compatibility with Yanfly's Core Engine

    These show the error is not a crash, but the shop plugin not being ready to interact with that multi currency system. The fix has to be made over the shop plugin with info about the multicurrency. If the multicurrency is just a basic display as it seems, it won't be that hard to fix. I can't...
  9. myenemy

    RMMV Shiggy's Multicurrency Plugin - Compatibility with Yanfly's Core Engine

    Can you upload screenshots, and/or the stacktrace log (open the console before the game crashes, and copy the error lines) to the main post in the thread? (I don't know if I still have any yanfly plugins on my pc so I doubt I'll be able to fix it, but these add a lot to help fixing these errors)
  10. myenemy

    RMMZ How do I get my code called by game flow OR Maximum Call Stack Size in empty plugins

    I tried that before starting the thread. I thought I had explained already, but I guess I'm no good at explaining when I'm too obfuscated on why something that used to work in MV I can't make it again on MZ... I tried to explain I already tried that. I was most likely too ambiguous. A full...
  11. myenemy

    RMMZ How do I get my code called by game flow OR Maximum Call Stack Size in empty plugins

    I've seen a lot of it, but never tried the wrapper approach in my plugins, your example is quite explanatory. As you noticed in your edit, I already try naming them different in each plugin. More often than not, at the second alias of the same function in different plugins, gives me the max call...
  12. myenemy

    RMMZ Mz plugin to modify the menu in the title.

    That's more or less easy, even for an aesthetic plugin. Just search for start menu or scene title plugins, like this or this for example. Then, if you want to make an actual request, you should answer me in kind, and edit your main thread to specify your details.
  13. myenemy

    RMMZ Harvest Moon Style Menu

    So.... Harvest Moon, Harvest Moon 2, Harvest Moon 3, Harvest Moon: Back to Nature, Harvest Moon 64...? I can't make asthetic plugins, but you should post sample screenshots for people who can!
  14. myenemy

    RMMZ Remove Mouse feature in MZ?

    You can make a plugin with: TouchInput.initialize = function() { this.clear(); }; Have a nice day!
  15. myenemy

    RMMV Add customized character attribute

    I don't really get your question with so little explanation of what you want to do. $gameActors.actor(id), is the actor's current status, name, level, stats and so on. The general charasteristics are saved there, and you should code them like every stat is in the project, and overwrite the...
  16. myenemy

    RMMV MadewithMV (modification)

    You can also preload the Game Objects before loading the map.
  17. myenemy

    RMMZ How do I get my code called by game flow OR Maximum Call Stack Size in empty plugins

    I begun to make a lot of plugin scripts, but I've noticed many of them are incompatible together, getting "Maximum Call Stack Size" error. I usually overwrite the default function like this: var _savetheoriginalFUNCTION = FUNCTION; //Assume the function I call is named "FUNCTION", and it has no...
  18. myenemy

    ME_CopyActor 1.0.0

    ME_CopyActor 1.0.0 myenemy Introduction This plugin allows you to copy features from an actor to another one. Features Copy from one actor to another: - Looks - Skills - Class - Traits - States - Equipment - Buffs - ... - And all together! You can also use it to create new actors mid-game...
  19. myenemy

    ME_FakeDLC

    It is, but you need one plugin to make "payment" (even if it's 0), one to fetch paid dlc content (a modified version of this or an extension would do perfectly fine), one to pull that dlc content into the device which might not be so easy on mobile devices, then one to enable that pulled content...
  20. myenemy

    RMMZ Parallel common events in battle

    Hello, please, read the rules of requesting scripts here. Read that paragraph. If you at least say the name of the plugin, it would help solve the issue. I don't know the plugin, but it sounds like it won't be needed.

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Daz3D has the weirdest number scheme for model generations...
Genesis 4 is the 4th generation and oldest currently available, Genesis 1 is the 5th generation, Genesis 2 is the 6th, 3 is the 7th.... And then it goes Genesis 8. So 4, 1, 2, 3, 8. So when looking through there store you have to remember that sometimes they'll say 6 but they mean 3, and vice versa. :kaoswt:
Would opening a topic with the tutorial be interesting?

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