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  1. Tokumei No

    RMVXA Psycologico - Demo

    Thank you, @Ihavenoskin. It all took a shameful amount of time to be implemented with a regular and sustainable workflow, and it is always a pleasure to know someone appreciates :)
  2. Tokumei No

    RMVXA Psycologico - Demo

    Thank you, @Freank :D
  3. Tokumei No

    [VX Ace] Load map name from save file

    Thank you, @Harosata, for the precious advice. I will try this way, even if I do not know how much far it will lead. Since I am using theLEECH's Global Save System, which stores variables and switches at your choice in a separate file, I thought to do something like that with variables saved...
  4. Tokumei No

    [VX Ace] Load map name from save file

    Hello, everybody. I am tryng to get the name of the map in which the game has been saved from the save file itself. I do not want to load the save file: I just need to know, within the current game session, the map in which the game was saved. Looking on the web did not help. Any idea? Thank...
  5. Tokumei No

    RMVXA Psycologico - Demo

    1. Introduction NuraxInteractive is a young italian gamedev team, working on various projects, mainly in 3D. Psycologico is the first project published by the team, even if it goes back to when there was only the founder, which is author and developer of Psycologico itself. 2. Story You are a...
  6. Tokumei No

    Change Audio folder path

    Thank you for your reply, Andar. Cheers :D
  7. Tokumei No

    Change Audio folder path

    Greetings. As the title states, I would like to know if it is possible to change the Audio folder of the project from its default location to somewhere else. I have already tried looking for a solution on Internet and in the scripts for hints about where the paths to the various resources are...
  8. Tokumei No

    [RGGS3] Search only for that precise name

    Sorry, guys, but I saw just now all those errors I put in the spoiler. @Sixth, the code did not crash because I wrote it correctly in the engine. Meanwhile, I also found something about the "*" character used in that context in the Ruby online documentation: in that context, "*" stands for any...
  9. Tokumei No

    [RGGS3] Search only for that precise name

    Hello everybody. In my game, I implemented a player registration system: when you register, you are asked to choose your name, and your save files will be named with that name ($game_party.leader.name + '*.rvdata2'). This works perfectly, but the issues start when I try to selectively delete...
  10. Tokumei No

    Looking for Title Screen Logo.

    Following and interested.
  11. Tokumei No

    [VX ACE] Show Choices through event (explained)?

    @Sixth, I just implemented your lines and it finely works! Thanks a lot for your help, guys :D It would be lovely if this compplete structure for custom choice list was added to the Script Call collection, so that everyone could use it. Thank you again! This thread is solved.
  12. Tokumei No

    [VX ACE] Show Choices through event (explained)?

    The scene call is not executed at all.
  13. Tokumei No

    [VX ACE] Show Choices through event (explained)?

    Just done as you suggested: I set the script to print $saveFName value before (after setup_choices(@params)) and after (at the end of the script) the last part of the script: the value is printed only when ordered before the second part of the script. I think that part is just not read.
  14. Tokumei No

    [VX ACE] Show Choices through event (explained)?

    Here it is, Andar, but it is pretty long.
  15. Tokumei No

    [VX ACE] Show Choices through event (explained)?

    Hello everybody. I am trying to show more than four choices without implementing a built in script. In order to do this, i followed the precious instructions provided in this topic. So, I put this script in an event:  I suppose I totally misunderstood the instructions...
  16. Tokumei No

    Hello. I have just read your hiring post about your project Estheria. I know mine is...

    Hello. I have just read your hiring post about your project Estheria. I know mine is almost necromessaging, taken the age of that post, but, if you still need it, I would like to  apply for the logo designer role. Best wishes.
  17. Tokumei No

    Export maps as picture file?

    That is a precious script! Thank you for sharing :)
  18. Tokumei No

    Export maps as picture file?

    Following, but I can give you some advices about indirect methods. In the editor, set scale view to 1:1 and take pictures of the whole map, piece by piece as your screen allows, with any screenshot captor which can export to png. Then, with Gimp or Photoshop, reassemble all the screenshots in...
  19. Tokumei No

    Custom variables and Global Save System

    Hello, everybody. I'm using the precious Global Save System script by theLEECH (you can find it here) and I really need to have a custom variable (not one of the $game_variables but $myVariable) saved in the global save file. I already tried to avoid this by using a default variable, but it...
  20. Tokumei No

    Psycologico

    Hello, @VicWhite, and thank you for your advices. Actually, the protagonist's graphics is provvisory: the game is still in prototype phase, and we are focusing more on mechanics and design than graphics. Of course we will give the main character a better graphical look but, at the moment, it is...

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