i'm trying to make a combo system that allows me to: use a skill, play its animation halfway, and then cancel it halfway with the press of a button. im working on a combo cancel/chaining system similar to DMC.
example: use skill, animation plays, cancel it halfway with button (shift) that...
I'm trying to make a battle event where a variable increases after every forced attack, it's an event where the player can only defend and the enemy attacks over and over and after a certain threshold is reached something happens and the enemy stops attacking. It seems variables only update...
I went searching and found this script that might help me but it got messed up from the v3 to v4 change thing.
MeowFace made it but he hasn't be active here for 4 years so I doubt he'd be able to help.
Edit: K, I found out specifically whats crashing it, whenever I add a party member it...
I arranged everything by Author. My project arrangement is different.
Yeah, I had Menu Cursor in there twice from when I was sorting my scripts like @Roninator2 suggested and subsequently got the StackLevel too deep error, fixed that.
I'm still getting the same error as in the OP btw.
Took a while but here.
Victor Engine - Basic Module
Victor Engine - Passive States
Victor Engine - Character Control
Victor Engine - Light Effects
Yanfly - Battle Engine
Yanfly - Core Engine
Yanfly - Input Combo Skills v1.01
Yanfly Engine Ace - Button Common Events v1.00
Yanfly Engine Ace -...
I'm getting a crash with this script: https://forums.rpgmakerweb.com/index.php?threads/skill-equip.6727/
Skill Equip:320:in `equipped_skills': private method `select' called for nil:NilClass, NoMethodError
from Skill Equip:330:in `skills'
from Passive States:197:in...