Search results

  1. DoctorArtist

    Request: Custom "Crisis Core"-styled Enemy Info

    Well, to bring it into the ACTUAL battle scene I have going on, plus matching the design to the overall concept design I have going thus far (with a new HUD design too, now...) I added statuses to the menu just as a "Hmm, what would this look like", but it is entirely not needed if you don't...
  2. DoctorArtist

    Request: Custom "Crisis Core"-styled Enemy Info

    Ah, I'll add that to the main post in a second. Completely forgot about this. They're pretty much your basics, though, what's used quite often for many from what I've seen. For main battle scripts, I'm using: YANFLY Battle Engine YANFLY Battle Command List MOG Battle Hud EX MOG Battle Command...
  3. DoctorArtist

    Request: Custom "Crisis Core"-styled Enemy Info

    Hello, everyone. I've been searching for a while (a really REALLY long time) for something like this, and while I know enough scripting to just get me by tweaking measurements or line locations, I can't do much else. That being said... Crisis Core has an interesting target menu, or enemy info...
  4. DoctorArtist

    Galv's Bust Menu

    Heya, Galv. Question for you. In the VXAce version of this script, it was rather easy to go into the code and tinker to get a shorter bust selection. Not shorter bust, but make the border around the selection of the bust shorter. I've been trying to work my head around it, but I just can't...
  5. DoctorArtist

    [ACE] Images Behind All Menus - A Request

    Whelp. I've got nothing now. Long story short, I literally ONLY have time to work on this project when I'm back from work and exhausted. And it was Pre-Black Friday sales today, so I'm even more exhausted at this point. Please don't get upset at me for being a dunce and for not realizing certain...
  6. DoctorArtist

    [ACE] Images Behind All Menus - A Request

    At first I thought you meant Effectus, which I have corrected in the original reply. Second time, before seeing your reply, I thought you meant the FIRST blank script, which was the script Theo wrote. Looking back now, the very last one was something I had forgot to remove, that was actually a...
  7. DoctorArtist

    [ACE] Images Behind All Menus - A Request

    (edited original reply due to looking back at the list) The blank is the script Theo provided me with in the first place.
  8. DoctorArtist

    [ACE] Images Behind All Menus - A Request

    From the Console: Also, what did you mean by this is why you're losing scripters, exactly?
  9. DoctorArtist

    [ACE] Images Behind All Menus - A Request

    No no, it was never a stack level error. I do know those ones, as I've accidentally run into them a few times. Sorry for how long it takes to message back, I work full time, so its a bit difficult for me to get on here and such. I can't replicate the exact same error I was having before about...
  10. DoctorArtist

    [ACE] Images Behind All Menus - A Request

    Alright. So, for this code, I'm not sure how to use this. When I put it in the script list, it crashes the game no matter what I do with it. Something about this particular part: class Scene_MenuBase alias scene_menubase_start start def start It crashes because of something having to do...
  11. DoctorArtist

    [ACE] Images Behind All Menus - A Request

    This IS what I wanted, oh holy jesums, thank you! I edited my last post just a little bit too late, haha. I have a mockup image for the main menu added to the comment before this one. The script that shows which scene is showing, I do have a version of that, which was included in the LUNA...
  12. DoctorArtist

    [ACE] Images Behind All Menus - A Request

    There we are, I edited the original post, there are now links to each one I listed hoping for compatibility for. :) This one shouldn't take me a LONG time, something simple could be made for it within half an hour. Basically the same way you're going on your screenshot, which is also really...
  13. DoctorArtist

    [ACE] Images Behind All Menus - A Request

    I'm looking for a script that can show images behind menu scenes. But it isn't as simple as it sounds. I've come here to post as a last resort. I'm not looking to work just with the base engine's menus/scenes. I'm looking for compatibility with custom scripts out there. CSCA scripts...
  14. DoctorArtist

    The Free Archives (Formerly Animations Archive)

    By any chance, is there any way to redownload those Halloween animations, like Pumpkin Bomb? Or were those a limited-time only set of animations that we can no longer get? Double checked the archive and those particular sets weren't re-released. :)
  15. DoctorArtist

    I'm looking for Church glass/Church tiles. Help?

    Out of curiosity, what's your terms if I were wanting to use these in VX ACE instead of MV?
  16. DoctorArtist

    VXACE - GALV's Invader Mini Game Modification for HUD Image

    Thanks a bunch! This is amazing! Here's what I've worked on so far when it comes to the code you wrote for this. Again, I cannot thank you enough, you've opened the doors to limitless possibilities. There's undisposed graphics in the original, eh? How interesting, I never knew that! o.o
  17. DoctorArtist

    VXACE - GALV's Invader Mini Game Modification for HUD Image

    https://rpgmaker.net/games/4071/images/51498/ There's the direct link to the picture's entry on that game page, and here's the actual picture itself.
  18. DoctorArtist

    VXACE - GALV's Invader Mini Game Modification for HUD Image

    https://rpgmaker.net/games/4071/ Final Fantasy Discovery is the name of the game
  19. DoctorArtist

    VXACE - GALV's Invader Mini Game Modification for HUD Image

    I know right? I've customized the background and I'm going to customize the ships soon too, but the HUD would be amazing to edit. I saw somewhere that someone had done it for a Final Fantasy-based game, saw a screenshot and they had figured it out, so it IS possible

Latest Threads

Latest Profile Posts

I've been working on something on and off for a few years now, and I've been reluctant to share any details on the project before I had anything playable because I did not want to generate hype only for the project to go back on hiatus. That being said I believe what I'm working on is very unique and pushes the boundaries of what RPG Maker projects can be. Bold claims, I know but just wait.
Happy Mother's Day to all the moms :)
Create Anime Art w/ AI, Tall Sprites with Aurora, Customize Variable Display | RPG Maker News #34

[My favorite slow moving track I've made so far]
dd_airport2.jpgdd_combat.jpg
dd_town.jpg
I did an experiment to try to solve the art style problem between RTP and 3D models.
But, it feels this grimdark world is going to end even faster. :kaoswt2:

Forum statistics

Threads
111,194
Messages
1,059,176
Members
144,440
Latest member
Kono
Top