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  1. CriticalGames

    That's awesome Lilly, me too! Although I only do it when no one's around haha =P

    That's awesome Lilly, me too! Although I only do it when no one's around haha =P
  2. CriticalGames

    A New RPG Maker draws near! Command?

    Boy, that's...uh...a lot less of a step forward than even my cynical self was expecting. I'll withhold judgement until we have all the details, and in some ways having the engine function so much like MV will make it easier to jump into, but so far...it just looks like MV with a couple of new...
  3. CriticalGames

    Commercial project questions and guidance request

    Those are all great and really expansive features, but that doesn't fully convey the scale of the game. What you've got to really think about is how many environments will the game have (and thus, how many assets)? How many characters will the game have? Will all NPCs be unique, or will sprites...
  4. CriticalGames

    Commercial project questions and guidance request

    Prices can vary drastically from artist to artist, and based on your requirements. For my game, I broke down every individual tile/frame of character art/battle animation, etc. in order to figure out how much was needed. ABS will definitely help with that though. Seeing as it's ABS, and I know...
  5. CriticalGames

    I usually find world building comes naturally as I make other aspects of the game. I like to...

    I usually find world building comes naturally as I make other aspects of the game. I like to focus on story structure/progression & gameplay first, because that lets you plan out the bones of your game - then all the micro-level details can be fleshed out later =) Often I find world building...
  6. CriticalGames

    @Poryg I can understand that. And hey, whatever floats your boat - I took a similar perspective...

    @Poryg I can understand that. And hey, whatever floats your boat - I took a similar perspective when I was around your age too. Just trying to make you feel better and let you know that you're not alone in this =) All the best!
  7. CriticalGames

    *Character limit* I'm a soft-y romantic, so I thought that was a sweet thought I wanted to share...

    *Character limit* I'm a soft-y romantic, so I thought that was a sweet thought I wanted to share - hopefully not too abstract =P Stay strong mate! I know we'll all get there =)
  8. CriticalGames

    I know man, I feel like that all the time. Personally, I like to think about the fact that "she"...

    I know man, I feel like that all the time. Personally, I like to think about the fact that "she" (whoever she is) is already out there; you've just got to find your way to each other. And if you think of it like that, well then...that also means that wherever she is, she's watching that same...
  9. CriticalGames

    Change Cursor Image

    Sorry to bump an old thread (and you may not need this anymore), but I think the Victor Engine Arrow Cursor Plugin could be just what you need! https://victorenginescripts.wordpress.com/rpg-maker-mv/arrow-cursor/ You can set cursors for each different window =)
  10. CriticalGames

    RPG Maker MV Nintendo Switch edition?

    Not that I expected the MV Player application to help PC devs (that would be totally different from releasing on the eShop, PSN, etc.), but it definitely sounds like this launch won't improve anything for us PC version users at all. A shame, but not surprising...
  11. CriticalGames

    Shake Screen during Animation

    Thank you very much for the reply @OnslaughtSupply! I didn't really think that the custom battle system should matter - beyond Yanfly's plugin - as it all comes down to manipulating MV's in-built animation system. I really appreciate the JavaScript code (definitely seems like that would be...
  12. CriticalGames

    Shake Screen during Animation

    One more time, with feeling! Bump =)
  13. CriticalGames

    Shake Screen during Animation

    Just a friendly post-72 hour bump! I don't imagine there's an answer, but it would be sincerely appreciated if anyone has a good solution =)
  14. CriticalGames

    Shake Screen during Animation

    Hi everyone, I've had a bit of a problem with this for a while now, and haven't found a solution. I need a way to shake the screen during a battle animation. I know that I can Macgyver a sort of solution by using common events to shake the screen in-between or after animations have played, but...
  15. CriticalGames

    Angels of Death - First RPG Maker Game on Switch?

    Wow, that's amazing! This game's definitely another great example of how the engine doesn't matter in the long run; it's entirely what you do with it =) Thanks for sharing!
  16. CriticalGames

    Angels of Death - First RPG Maker Game on Switch?

    I imagine that in the same way that a game is ported from one console's architecture to another, you'd be porting your game into a different engine's infrastructure. So it'd be the same game (and a lot of the same code, I'd imagine); it'd just take a lot of work to do. However, from what I...
  17. CriticalGames

    Wing of Misadventure - The 2d Action MMO

    Really impressive work! It really shows you how versatile RPG Maker can be with the right knowledge and funding, even before Javascript was implemented. Hope the game goes great on Steam! =D
  18. CriticalGames

    Angels of Death - First RPG Maker Game on Switch?

    Interesting! Thanks for the info Archeia. I've always understood it to be possible because of JSON; just haven't seen any practical examples (and being more on the Design side of things myself, I lack a practical understanding of the programming side of things). If it's as you say, though, I'll...
  19. CriticalGames

    Angels of Death - First RPG Maker Game on Switch?

    Well, I might have been wrong the first time, but this one seems to be official - Angels of Death, created in RPG Maker, is now coming to Switch! I know it's been pointed out that it's entirely possible for this to happen, but I believe this is the first *actual* instance of a title created in...
  20. CriticalGames

    RPG Maker MV Nintendo Switch edition?

    Selling your game on PS4 and Switch is a complicated process, yes. And the actual console version of the MV engine will likely be quite limited by comparison (just as all previous console releases have been). But I'm hoping this leads to the PC version of MV gaining the ability to export games...

Latest Profile Posts

I've been working on something on and off for a few years now, and I've been reluctant to share any details on the project before I had anything playable because I did not want to generate hype only for the project to go back on hiatus. That being said I believe what I'm working on is very unique and pushes the boundaries of what RPG Maker projects can be. Bold claims, I know but just wait.
Happy Mother's Day to all the moms :)
Create Anime Art w/ AI, Tall Sprites with Aurora, Customize Variable Display | RPG Maker News #34

[My favorite slow moving track I've made so far]
dd_airport2.jpgdd_combat.jpg
dd_town.jpg
I did an experiment to try to solve the art style problem between RTP and 3D models.
But, it feels this grimdark world is going to end even faster. :kaoswt2:

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