I've sent a bug report, but they said they couldn't reproduce the FPS drop problem, even with my instructions.
I'm assuming they don't have a weaker hardware to simulate the issue, since with good GPUs it doesn't happen.
So, the conclusion is that we have to make a decision: make a simpler...
Well I've deployed the game and the problem still happens. The FPS does not drop only if I use my NVidia GPU.
I don't think an RPG Maker Game should need that...
Well, we can only hope that Visustella fixes this issue. After using animated SV Enemy battlers, it is impossible to go back to RPG...
So when the game is deployed, the FPS problem doesn't happen in battles? If that is the case, maybe it's slow because of some debugging feature enabled when testing (but I couldn't find what is it).
Anyway, I've noticed that if I force RPG Maker to use my Nvidia GPU, instead of the Integrated...
Hello. Regarding optimization, I've noticed that when using the BattleCore plugin, the game's FPS drops drastically, from 60 FPS to around 40 FPS when in battle.
I am just testing the plugins, so I just created a new project, added the Core Engine and BattleCore Plugins, and just by doing that...
Especially about the icons, there is this statement:
You may only use these icons commercially if
you have purchased the corresponding pack that
they belong to, or if it already appears in a
So, I've seen that on previous versions of RPG Maker, making a game with multiple languages support was only possible via plugins.
Now on MZ what is the right and best way to provide localization for my game?
I've been working on something on and off for a few years now, and I've been reluctant to share any details on the project before I had anything playable because I did not want to generate hype only for the project to go back on hiatus. That being said I believe what I'm working on is very unique and pushes the boundaries of what RPG Maker projects can be. Bold claims, I know but just wait.