Well I have this situation where a parameter is dependant on a variable. So when a variable changes I need the game to recalculate params, as if a weapon was equiped or a level up occured.
I can level up and then level back down to achieve the recalculation but, leveling up might change other...
Messages and Choices via Scripts and Dynamic Text Codes
It has been very difficult to find an answer for this, as well as to find a cohesive explanation of choice scripting. Google searching and copy pasting always makes the console to dump an exception on you... While trying to overcome the...
It might be a silly one but all I can seem to achieve is the default "window" background option... What if I want "dim" or "transparent"? Or just to remove borders from those windows... Anyone?
Tried searching "common even window background" on forums here and tutorials not to be a pain but...
I know this normally happens by default.
However in this specific situation I have to use scripts to display a message that will provide info for the choices.
Hi! So if I saw something I really like in old ReStaff packages (like year 2012 or 2013) should I be able to download them? Recent links are working correctly, but when I click on download links for old ReStaff materials it always says "the page does not exist".
Are the older packs unavailible...
What I mean is if you can do something like this:
ex. \v[ v ]
While Yanfly's extended messages allows to display item icons and text, it only works when you input a specific number (like \ii), however I would like a message to display a previously selected item.
I already know the item's...
I've been working on something on and off for a few years now, and I've been reluctant to share any details on the project before I had anything playable because I did not want to generate hype only for the project to go back on hiatus. That being said I believe what I'm working on is very unique and pushes the boundaries of what RPG Maker projects can be. Bold claims, I know but just wait.