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  1. RicoRob

    RMMV DreamX's SideView Frames - Plugin notetags not working

    [Plugin Link] With this plugin it's possible to configure the loop of the actors sideview sprites. The sprite sequence can be configured to show "1-2-3-1-2-3..." instead of the default "1-2-3-2-1...". So each actor can have a different sequence. That can be achieved through notetags placed in...
  2. RicoRob

    RMMV Compatibility error between TDDP Bind Pictures and MOG Picture Effects

    With TDDP's plugin it is possible to show pictures below characters and events. MOG's plugin allows to show animated pictures. I'm trying to place an animated picture on the map, that will be shown below the characters, however, MOG's plugin throws an error whenever an animated picture is...
  3. RicoRob

    Animated faces on the Menus?

    I thought Iavra Gif could work... but it doesn't have support for faces. :kaocry:
  4. RicoRob

    TamFey's Timed Button Attacks

    Is there a way to make this plugin wait for an action before executing itself? For example (using Yanfly's action sequences): It completely ignores the code above it (I guess it's expected, since it's not part of Yanfly's plugin), so it runs at the same time as the common event.
  5. RicoRob

    Animated faces on the Menus?

    Sorry if such plugin already exists, but no matter what I search for I can only find plugins/requests regarding the message window, and that's not what I'm looking for... What I'm looking for is exactly this: Animated faces on the menus, but for MV instead...
  6. RicoRob

    Skill and Item window help

    The default code in rpg_scenes.js: Scene_Battle.prototype.createSkillWindow = function() { var wy = this._helpWindow.y + this._helpWindow.height; var wh = this._statusWindow.y - wy; this._skillWindow = new Window_BattleSkill(0, wy, Graphics.boxWidth, wh)...
  7. RicoRob

    (Conditional Branch) check if an actor's HP is full (percentage)?

    @ramza That does the trick! @Astfgl66 that also works! Just want to check if the HP bar is full. Thanks everyone! :kaocry:
  8. RicoRob

    (Conditional Branch) check if an actor's HP is full (percentage)?

    - Example: - I know this code: $gameActors.actor(n)._hp = x however I can only replace the x with specific numbers, I want to check for percentages, but I have no idea how. Is there a way to use only script calls for this? Without storing numbers in variables, adding invisible states and the like?
  9. RicoRob

    Using the codes %1 and %2 in Show Text/message window?

    I'd want the window to wait for input. No plans on showing multiple messages. I don't use any word wrapping plugins. I found topics about this but they were all about VX Ace :c Like this one.
  10. RicoRob

    Using the codes %1 and %2 in Show Text/message window?

    @Shaz I see. My idea was using these codes only in battles. To replace the battle log with a message window. Edit: Like in the Mother series:
  11. RicoRob

    Using the codes %1 and %2 in Show Text/message window?

    The codes used in the "Terms" tab in the database. Like: "%1 emerged!" and "%1 took %2 damage!" I don't even know what these codes are called :c
  12. RicoRob

    Using the codes %1 and %2 in Show Text/message window?

    Is there a plugin that allows such thing? Is that even a possiblilty? Similiar to what the code \n[x] does.
  13. RicoRob

    JavaScript questions that don't deserve their own thread

    Javascript-noob question: Can "big numbers" in the codes cause any issues/slowdowns? I often prefer to use numbers to specify the properties of most windows (especially on the menus), so I might end up with numbers like 200 or 446. The big numbers I see in the main plugins are very rarely...
  14. RicoRob

    How to add line breaks in Yanfly's Music Menu?

    Nope, it's not between the songs :( it's in the Help Window that shows a description for each song.
  15. RicoRob

    How to add line breaks in Yanfly's Music Menu?

    (Plugin Link) The plugin utilizes the Help Window to show a description of the currently selected song. But it only shows text on the first line of the help window. I don't know how to write anything on the second line :( These are the only parameters available: filename; display name; volume...
  16. RicoRob

    How to change the X position of 'Window_BattleEnemy'?

    I'm trying to change the x position of the Enemy Window (where the player selects which enemy to attack), but no matter what number I add/subtract/replace the 'x' with, the window won't move. I can change the 'y', the height and the width without problems. The same thing happens in a new...
  17. RicoRob

    Compatibility issue between SRD's Shaking Text and VE SFont

    @Ossra OH MY GOD That's incredible :LZSooo: I don't know what to say... I really owe you big time. Thank you so, so much!! :kaoluv:
  18. RicoRob

    Compatibility issue between SRD's Shaking Text and VE SFont

    Issue: SRD's plugin doesn't display the bitmap font that is used by Victor's plugin; it uses the default ".ttf" font instead. Image: I know it's not simple like that, but... would it possible to modify SRD's plugin to display the bitmap font? I'd ask SRD directly, but apparently he...

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