I would like to cause that... when a state is present in an actor, the enemies miss all attacks to it. I do not want the hero to evade, but rather that he is attacked but not successful.
Does anyone have an idea how to do it?
Someone knows a script for Vx Ace that it is possible to build a skill tree that works for a party.
Exist for actors and classes, but would like one to party. (not for only add skills)
If you know some or know how to create a complement for some already ready, would be happy to know
Hello everyone, I would like to know if anyone could help me.
Everything was properly configured and is running normal, until in some battle, in the middle of the Chain, this error happens:
What I'm doing: unleashing a chain attack when the character gives a normal attack that generates...
I've been working on something on and off for a few years now, and I've been reluctant to share any details on the project before I had anything playable because I did not want to generate hype only for the project to go back on hiatus. That being said I believe what I'm working on is very unique and pushes the boundaries of what RPG Maker projects can be. Bold claims, I know but just wait.