I'm having an issue which is either a) me being really stupid, or b) a bug with a plugin.
I can give my characters equipment if it's their starting equipment, but when I try to equip anything manually in game (not using an event) it just doesn't equip. It also isn't working to remove...
Hello lovely people!
I'm using bottom script below to trigger a game message and turning on a switch if that switch is off.
However, I'm getting the game message when the switch is on as well, so I must be doing something wrong with the JS.
I'm trying to find a way to force an actor to (re)initialize when adding them to the party.
In short, the player can tame monsters but once they die they are gone, and the player will need to catch another (with the same starting stats from the database).
It seems that it used to be...
Oh, so many responses, now I don't know what to do! :D
I used Eliaquim's solution with Shaz's fix, and there were party members to remove in the third and fourt party member positions, but they both removed fine. Does that mean the ascending order thing might not be a problem?
As I understand it (probably incorrectly), when doing the conditional branch to see if the actor is dead, I need to manually select the name of the actor - I can't see a way to make that take a variable. As I won't know which monster party members are in the party at any given time, I don't know...
Thanks for the reply.
I wanted to do it using event commands but, as the dead member to be removed could be one of 50 or so characters, I couldn't figure out how I would do it without scripts. There could also be more than one of these types of characters in the party, and they could...
I'm trying to set up a common event to permanently remove dead party members (but only those with IDs greater than 10) from my party during battle.
I'm having a lot of trouble getting it to work - I don't know if it's an error in the code or in not implementing the common event...
I just tried that before, I can get the index returned but on its own it's not of any use - it just becomes a 1, 2, or 3 and without specific code to return the value of an enemy id from a common event I'm not sure what to do. Doing it from the damage formula is causing its own issues. I'm glad...
I've been working on something on and off for a few years now, and I've been reluctant to share any details on the project before I had anything playable because I did not want to generate hype only for the project to go back on hiatus. That being said I believe what I'm working on is very unique and pushes the boundaries of what RPG Maker projects can be. Bold claims, I know but just wait.