Lots of plugins for this in MV, but I can't seem to find any for MZ.
Tsukihime talks about porting their shop manager plugin to MZ, but as far as I can tell that never happened.
Anybody have any luck getting this...
Looking for a way to show the map display name when needed but have it say something other than what the map is called.
E.g. you have one very large map with different areas, so walking into a new area will show the map display name with the name of that area, instead of what you typed in the...
Hi Galv, I'd like to let you know of a possible bug with this plugin.
I added the projectile graphic to the img/pictures folder and it works perfectly in testing.
However when I deploy the game, I select the "Exclude Unused Files" option, the graphic does not deploy with the rest of the game...
I'm a little disappointed effekseer doesn't come with any smoke effects by default. The closest they have is the fog animation.
Before I spend hours of my day learning effekseer and trying to make smoke, does anyone have any smoke effects of any kind you're willing to share?
I've resolved the issue, however I still don't know what caused it in the first place.
What I did was I made a new project, then simply copied all folders from my previous project over the folders of the new project.
The only files that I didn't copy over were:
It won't even give me the "Failed to create distribution package" error message that I see everyone else get when I search this issue.
It just shows me an empty progress bar that will never fill.
This only happens when I select the Exclude Unused Files option. I really don't want to have to...
Hi I'd like to let you know of a bug I found with this plugin.
When you get the game over screen and the command window pops up, selecting continue>autosave will bring you back to your last autosave point but it won't autoplay the bgm of the map.
In your demo there's a 5 second delay before the...
You're right, it would be easier to use events. I have a good understanding of how events work so I can make the quest work correctly with them. I was only hoping I could avoid copying and pasting the same event a couple dozen times for the region of the map where a good/bad photo would occur...
I'm making a quest where you have to be a photographer.
When you "use" the camera item in your inventory, I want it to check if you're on a region.
If player uses the camera item while standing on region 1, this is a good photo and window will pop up saying good job.
If player uses the camera...
Wow yes that was the issue! I did remove the default troops and enemies the program comes with and made my own. I must have accidentally selected a blank enemy.
Thank you for helping out a noob like me!
I've been working on something on and off for a few years now, and I've been reluctant to share any details on the project before I had anything playable because I did not want to generate hype only for the project to go back on hiatus. That being said I believe what I'm working on is very unique and pushes the boundaries of what RPG Maker projects can be. Bold claims, I know but just wait.