Trying out some more games in the completed games section.. The lack of testing that is done after finishing a game. It is very obvious with certain games that the author didn't even play through the first 5 minutes of their own game, because there's a game breaking bug that doesn't allow you to...
First of all, he has the right to voice his opinion as much as you have to right to. Second of all, the right to voice your opinion doesn't mean everyone's forced to agree or even listen to it in the first place.
everything you have said about parallax mapping in this thread is entirely based on your own assumptions. Making your first few maps especially if you have no editing software experience will take you some more time, but once you get used to it you get a lot quicker and more efficient at it. I...
Politics in my video games is the last thing I'd ever want, which is unfortunately appearing in increasing numbers. I probably wouldn't even notice it if you don't pour all the attention into that LGBT character. This thread is not a good start to that.
>I made 20 maps completely in parallax
>I don't know what layers mean or which scripts to use
something doesn't sound quite right here
as for the question, there is only one script you need for parallax mapping, and that is a tile lock script so the parallax picture displays properly in-game...
[/SPOILER]I'd say that you should try to get colors that work better together, it will start to look a lot more pleasant.
You may also want to change the contrast/brightness/hue of those carts to make them fit in more with the rest of the tiles
Other than that all I can notice is that it's too...
I love the window and the lightning effect there so much
Here's an interior I've been trying to get to work (I suck at interiors)
Kinda realized too late that it's too big and tried to fill it with stuff.
Anyone that could help me with it?
The reason most triple AAA games have "good graphics" (from my obversations, may I mention) as advertising point is because nowadays they're about making as much money in the shortest time frame possible. Making a good story takes time. Giving the illusion of "good graphics" doesn't. Ofcourse...
I've been working on something on and off for a few years now, and I've been reluctant to share any details on the project before I had anything playable because I did not want to generate hype only for the project to go back on hiatus. That being said I believe what I'm working on is very unique and pushes the boundaries of what RPG Maker projects can be. Bold claims, I know but just wait.