Anybody have any idea if this script can show elemental weakness, resist, ect?
Taking a look through it, it looks like a no but I dunno much about coding. Just doesn't seem very fair if the player isn't told when they find an enemy weakness or not.
Script found here...
I have a few items that run common events as soon as you use them and the common event runs it closes the menu window. Anyway to have item common events NOT close the menu?
Obviously this gets very annoying if you need to use multiple items in a row.
I have the player fight some enemies, the event handling the plot changes the enemies event graphics to none via move route BUT if I leave the map and re-enter they revert to how they were initially.
Does move route not save graphic changes between maps and I need to use switches to do this? I...
I have several scripts installed but after I added Moghunter's ATB I no longer get battle messages. You know, those little "(username) uses/casts X!"
I want to be able to do stuff like having an enemy fumble an attack and a quick message would appear saying "X fumbles their attack!" and the...
Not sure if I'm missing something obvious here or not but when from the item menu NOT in battle, using an item uses whoever has the highest PHA stat or leader.
I'm using Hime's Custom Use Conditions script which allows me to have requirements to use an item which in this case is a state but...
How would I go about having different variables change depending on which actor uses an item?
Actor 1 uses item 1 which changes variable 1 BUT if actor 2 uses item 1 it will change variable 2 instead.
I get the feeling this is simple but I'm just missing something. I tried common events but it...
Couple of things here.
First, is there anyway to have a STATIC number instead of % for parameter buffs on states?
Second how can I get this to last for say, 2 encounters?
Like say I want a temporary +5 attack buff to last for 2 battles then is goes away. How do I go about doing this?
Is there anyway to keep track of how long a party member has been in your party and later use it in conditional branches?
Say like a traitor is in the party and this is determined by whoever is the least used party member.
I've been working on something on and off for a few years now, and I've been reluctant to share any details on the project before I had anything playable because I did not want to generate hype only for the project to go back on hiatus. That being said I believe what I'm working on is very unique and pushes the boundaries of what RPG Maker projects can be. Bold claims, I know but just wait.