I released a game a few days ago, and some players on Mac tell me they can't save. They can go to the menu, but they have the bad buzzer sound.
The strange thing is that I made the game on Mac and I don't have a problem in my project, and with an export too
Do you know why it happens?
At the end of my fight, when the player beats the enemy, I would simply like to put a message "Congratulation, your HP has increased by 200".
I tried several configurations in the "Troop" part, but absolutely nothing works: my message doesn't appear once the enemy dies.
I use the plugin YEP_CoreEngine to allow me to enlarge the game window size.
But for some reasons, I would like to disable it.
Except that if I disable YEP_CoreEngine, I have a strange bug that appears :dizzy: :
When an NPC wants to move, and there is an invisible event...
For a fight scene, I have an enemy with an unusually low life points. However, he's particularity is that he will be able to regenerate his life.:kaoangry:
I would like to set this:
If the enemy reaches, let's say, 33% of his life or less, he will trigger an attack that will allow...
I would like to know how to make for my player can use an attack only once, after which the attack becomes unusable (this attack will be grayed out in the list of fights).
Do you know how to do it ?
I currently set up the screen window of my game in 1248x720.
On my computer, the width completely filled the screen with a map of 26 tiles wide.
But when I test my game on another computer screen, a map of 26 tiles doesn't fill the width of the screen and there are black borders...
I'm looking for tilesets that would be related to the Second World War. For now, I found some nice tanks.
For exemple, walls with barbed wire, buildings (European style) destroyed. Things like that
Do you have any idea where I can find that?
Hello, I would like to make a combat system like in Pokémon.
In my game, there is no Pokémon. It's only to resume the principle of the Pokémon battle for some random enemies. :D
I know that there are scripts to imitate the Pokémon game perfectly, but I really want to do something very simple...
For a fight, I would like the enemy never to fall below 5 HP (for exemple), whatever the power of the attack.
How to parametrer this? I have a lot of trouble with the configuration for battles.
Thank you. :)
I am not very familiar with Steam, and I would like to try this workshop:
I subscribed but I don't know how to download after, or access it by other ways.
I did some research on the internet, but I couldn't find the solution. :(
Someone can help me ?
How comes, when you are fearful to log anywhere, that somebody close passed from COVID and you learn too late, you suddenly are mortified that others who almost share BDay dates didn't answer the art you made for them?