That would be awesome!!
Yeah... I've been looking for some bitmap (pixel) font plugins for MZ.
But, there are nothing for the MZ.
I'm making my game with 480x270px resolution and just struggling with font clarity T T
Thank you for this amazing plugin @OcRam.
Does this plugin have any "Offset" command?
I'd like to set X or(and) Y value offset the parallax image for some reason.
If I didn't catch any offset function or similar that is already built-in your plug-in, please correct me.
This is an amazing plugin @Archeia.
I'd just like to report you one little issue about this plugin on the OSX version of RMMV.
I'm using my MacBook Pro and found some blinking issue at 4 sides while the map scrolling.
Tested on my Windows PC and not blinking at all.
I know it is weird but now...
I have no idea that is a bug or not but this is now a blocker of my project.
I'm using Moghunter's character pose plugin in which supports more frame with various character pose status as idle, dash, jump and more.
This case happens as below as:
1. Use follower stopChase
2. During the...
Thank you for the reply @Shaz. :)
Sure thing and I understand what your point.
I've tried to make the distance control with some plugin and wasn't good results with them.
BTW, I still do like the plugin and will figure it out other option in my possibility :)
Thank you and happy new year.
@Shaz I just have a question about the follower distance with this plug-in.
I've set 24px tile size up and kept 48x48px character size.
The result was awesome because I could see the half-sized character movement by the tile size changes to 24px instead.
But I had one issue once adding...
Thank you for the reply @DrDhoom
I got How to do the setting of the Animation frame wait. That is working perfectly well.
Regarding the blinking issue, I think I just used a too big size of the images in which 9 images with 1440x1440px resolution for the animated doodads.
I assume total image...
This is such a nice plug-in @DrDhoom. I love it so much :)
I have a question about the animated doodads speed per second.
I've tested the animated doodads from 9 frames and the animation is blinking.
The blinking is started from more than 6 frames in my PC (Macbook pro/ i7, 16GB ram) based on...
It's funny, the only reason I haven't actually released a prototype or demo is not that I don't have one. Hahahahahaha I do, I've had a prototype for months. I'm really just concerned with someone taking it, and putting it up on Steam or something first, then saying it's theirs. I should probably look into setting all that up or something... Then again, I have no ETA on the full game so not sure it's worth it yet.
Is it me or while modifying RTP style SV Actor sets to make them taller, the idle animation is the hardest to get right? I think it's because that's the one that you see most so seeing pixels that look wrong make you constantly seek to correct that.