Hey guys, here I am with again a problem with Victor's plugins.
This time, it's the Basic Module that is acting up when combined with Action States.
When getAllElements() gets called as part of the getActionStates() function in the Action States plugin, that happens.
It simply catches an...
So I ran into this error.
I'm using Victor's Passive States, Galv's Magic Shards and my own custom plugin for handling a few variables.
However, I get a "Max call stack exceeded" error with Victor's plugin.
error and stack trace. (the syntax errors are all fixed now)
And this is the...
In my project I'm updating states through common events.
I'd like to be able to fire these upon changing equipment, or more specifically changing a Shard from Galv's Magic Shards plugin, else the players might think their stuff didn't update.
I work with Victor's Passive States too...
In my game I sometimes update states through common events and variables using some plugins.
Is it possible to update the state display in the main menu without having to exit and reopen it? Say from the equip menu to main.
I'm using Galv's Magic Shards and Victor Sant's Passive States, along...
*Insert something catchy about a school camp and hilarity/drama ensuing here*
SECTION A: SYNOPSIS
SECTION B: CHARACTERS
SECTION C: STORYLINE/PLOT
SECTION D: SETTING AND/OR WORLD DEVELOPMENT
SECTION E: FEATURES
Hey guys, I'm back from my adventures in other engines.
This summer I decided to return to my game making roots in RPGMaker.
The last year, or more, I've been taking up a study in IT and game making.
In there I learnt a lot of principles in software and game design.
However those were applied...
Well, new maker, new things to try.
And then I ran into this, how do you make an undead state?
You just have to get hurt by healing, and you get healed by dark/insta-kill things instead.
How do I do this?
You can't set healing rate to negative, afaik.
I have some tiles for you, brought over from the VXACE forums.
You're free to use them in your games, as long as I get credit.
The Map Markers go into the graphics/characters folder
Water and Waterfalls into the A1 tileset
Floor and Grass into A2
Walls into A4...
I've been using RPG Maker for a few years now, so I decided to join this community too. I've been around on the VX Ace forums a bit longer, so some people may know me from there.
I'm Laura, nice to meet you all. I'm 17 years old, but I'll turn 18 in a month or so. I'm from the...