Search results

  1. Fomar0153

    Actor Battle Commands

    Not by default, you'd need to edit: Game_Actor.prototype.setupBattleCommands and Window_ActorCommand.prototype.makeCommandList (though aliasing the latter would greatly simplify the process).
  2. Fomar0153

    Passive Skills

    Did you change the plugin name? Any other plugins? If you actually want help you need to say more than error.
  3. Fomar0153

    AP System

    It's something like: $gameActors.actor(x).gainAP(n);
  4. Fomar0153

    Passive Skills

    I can't see it in the screenshot but I assume you have set the passive skills to the correct skill type? If so, do you get this bug in a blank project with no other plugins while using version 1.4?
  5. Fomar0153

    Passive Skills

    Xelion beat me to it, but (this._level + this.luk + this.agi) / 4 Update your plugin, this was fixed a while ago. Use the original name of the plugin: Fomar0153_PassiveSkills.js
  6. Fomar0153

    Passive Skills

    So you have 1.3 at a guess? Try updating the plugin.
  7. Fomar0153

    Follow Up Skills

    Try disabling VS Battle Core and see if it works, then you'll know.
  8. Fomar0153

    RMMZ Casting Bars

    All this plugin does is add a visual element to an existing feature. I haven't really used the Time Progress Battle System, increasing agility will reduce casting time but it'll also reduce the time between actions.
  9. Fomar0153

    Skill Buy System (Skill Trees possible)

    Not with this plugin no. The easiest way to achieve what you want would be a tiny plugin that allows you remove a skill when learning another. You could try plugin requests. Yes.
  10. Fomar0153

    Passive Skills

    Are you using the most up to date version of this plugin? I thought I dealt with that already. this._level + this.luk + this.agi / 4
  11. Fomar0153

    Learn Skill from Equipment

    Sorry it's not a feature I intend to add.
  12. Fomar0153

    Follow Up Skills

    Done, I've updated the plugin, I had intended this to be the default behaviour, I guess I simply forgot to double check this. Sorry out of scope for this plugin.
  13. Fomar0153

    Skill Buy System (Skill Trees possible)

    Then turn off: Show All Unlearnt Skills in the plugin settings and then it won't display them until all their requirements have been met.
  14. Fomar0153

    Skill Buy System (Skill Trees possible)

    This is a feature of the plugin already:
  15. Fomar0153

    Skill Buy System (Skill Trees possible)

    Err it's a bit clunky but if you literally copy and pasted Window_SkillType, Scene_Skill and rename them both you could probably get the job done. Then just make all my code also refer to the new versions, except for the following: Fomar.SkillBuy.Window_SkillType_makeCommandList =...
  16. Fomar0153

    Skill Buy System (Skill Trees possible)

    New version available, I fixed the bug mentioned below: Ok fixed it, thanks for the report. You've misunderstood I meant something like: Scene_Skill.prototype.useItem = function() { if (this.item() && this._itemWindow._stypeId == Fomar.SkillBuy.stypeId) { if (this.item().id ==...
  17. Fomar0153

    Skill Buy System (Skill Trees possible)

    Yes you can rename AP to JP in the AP plugin/s you're using.
  18. Fomar0153

    Skill Buy System (Skill Trees possible)

    If you don't care/need an increasing AP cost you can probably just edit Scene_Skill.prototype.useItem and check the skill id and do it via paramPlus.
  19. Fomar0153

    Skill Buy System (Skill Trees possible)

    Skill Buy System Version 1.1 by Fomar0153 Description Implements a skill buy system. You can set requirements and implement skill trees if you wish. Requires at least one AP System. Features Compatible with both my previous AP systems. Set skill requirements. Screenshots How to Use Place...
  20. Fomar0153

    AP on Level

    AP On Level Version 1.0 by Fomar0153 Description Implements a system providing AP on level up. Features Compatible with my previous AP system. Customisable formula. Screenshots How to Use Place the plugin in your project's js/plugins/ folder. Inside RPG Maker MZ's editor, open the Plugin...

Latest Threads

Latest Posts

Latest Profile Posts

Arcade-Style RPGM Games? RM2k3 Game Jam & Synth-Retro Music by Azakaela | RPG Maker News #39

Just evented my first minigame, no plugins~ :kaojoy:
I feel still screenshots don't do my game justice. the characters don't move, but the filter over them does...
Wonder if this year, there be more MZ plugin than MV or that MZ is still small compare to whole MV collection

Forum statistics

Threads
111,351
Messages
1,060,396
Members
144,674
Latest member
WaterIce455
Top