One of my favorite video game intros was from Golden Sun. It had that "destroy the starting village" cliche, but it handled it in a very fresh kind of way.
A couple months ago I actually made a big video deconstructing this very intro.
Oh, this sounds like it could be fun. I played around with all the default RM character creator stuff and made probably the closest to my own face I could get.
Name: "Gamedawg". If you want something a bit more mundane to fit the school theme feel free to call the character by my real...
I've heard about the save corruption glitch. It never happened to me, and I hear it can only happen during one room in the game.
I think there are plans to bring Virtue's Last Reward to Steam at some point. I think that'd be the best way to get if if you're still interested. Right now VLR...
Has anyone here ever played the Zero Escape games? It's a trilogy about a group of people who get trapped in various facilities. They're practically visual novel that turn into escape the room-type games occasionally. Anyway, I've been playing through the third game in the series recently...
I would put a lot of emphasis on elements. In particular areas, there could be a lot of enemies that are clearly at a disadvantage against one of your characters. Basically, make it so every character has a few areas they can shine at various points in the game.
You might consider this as somewhat of a wand, but I remember once seeing a JRPG (I think it was one of the Tales games) have a character that uses one of those ball and string toys as a weapon. The idea is that playing with it helps them concentrate with their magic.
I got Popplio, though I usually don't keep my starter for the whole game. There are about 80 new Pokemon added to this game, so the total number of them is a little over 800 now.
The series has come quite a ways. They're still a lot of fun.
Normally, I wouldn't give generic NPCs names. Leaving them nameless would usually work.
On another note though, if you do want to name everyone, use this as an opportunity to world build. For example, if your game takes place during medieval times, do some research and find a bunch of names...
I've seen games do this before. Usually how it works is either there's an A plot and a B plot, with the later being somewhat of an intermission after major events in the A plot. More commonly I see games with multiple big stories come together near the end where everyone teams up. If the...
I have a quick question Yanfly. Do you have a business email or something? I just finished a game that used a number of your scripts and I'm trying to send you a free copy, but I can't find a way to privately message you.
The Dark Toon art style is now available as Steam branches. (Both for the main game and the demo)
There are 2 versions. One only affects combat, cutscene, and portraits. The other one changes more.
So, technically, the game now has 7 versions on steam.