I'm using all tier 1 plugins.
I've noticed something in the item menu that is not very well designed imo.
If you scroll down the list of items, you'll reach the bottom (logically) and if you scroll one item too far it'll take you back to the top of the list.
Fair enough but the problem is...
I know that this works:
But personally I think it eats a lot of space in a box that is already not very big to begin with.
I was wondering if it's not possible to edit directly the js files so that the minimum damage is, say, random 1-4 instead of 0...
Has anyone made a plugin improving the way HIT and EVA are managed, ie tying them together so that
100% HIT strike on a 5% EVA enemy has a 5% chance of missing
But 105% HIT on the same enemy will never miss.
Basically a system that checks HIT - EVA instead of giving no bonus for having HIT over...
Has someone made a plugin so that a 48x96 tile element could be like this:
But if an event is "sitting" on the x, its head is not cut off by the ★?
Basically being below the ★ would mean the entire sprite is displayed above the ★. Any clues?
Like MV before, sadly MZ often messes up your files.
I'm one who makes backup often but this is never going to be a perfect system in itself.
I just got MZ blanking most of my data files.
So instead of having content, when you click on them, they are blank.
Is there a reason why this is...
I'm using a lot of YEP's plugins.
I'd prefer it to be permanent (ie stays if you save and switch off the game), but if that's too complicated, I'm fine with just "temporary" (ie stays as long as you do not switch off the game but is gone on loading).
The Dark Toon art style is now available as Steam branches. (Both for the main game and the demo)
There are 2 versions. One only affects combat, cutscene, and portraits. The other one changes more.
So, technically, the game now has 7 versions on steam.