@Galv Do you think you'd add a feature to set the Camera Size in the future? I know that you can also achieve this by using zoom, but unlike zooming in to a specific value. We'd be able to get a better idea of what's included in the screen and what is not.
Im also pretty curious on how to
implement this or rather which plugin to use to achieve this.
Can you try this? It lets you add an unreachable state to a battler. If done correctly you should be able to implement what you need
Ohyeah. There's also YEP selection control.
Oh okay. Im in my work network right now so that could be it.
Im gonna try to experiment this on MZ. Probably use the action sequences you made as an example.
Are you plannimg to make a demo in mz? If not do you mind us uploading a working demo in mz and posting it here or somewhere else in...
Oh nooo the poor slimes are gonna freeze! Haha.
The back ground looks awesome. It makes your character popout given how high contrast his colors are.
The battlers on the other hand kinda blend in but a simple color adjust should fix this.
This must be real fun to make! I may try to work on something like this if ever I take a break from my own project.
I imagine myself using a proximity script for an agro system for this.
Plus region common events for better disposal of projectiles.
And an event spawner to summon a bunch of...
Happened to me when I first installed mz. Turns out some of the windows pending updates that got installed upon restarting fixed the issue.
Not my forte, but I have a feeling that it has something to do with display drivers being outdated
It's cool that it actually works for you.
For me... mind mapping stuffs in advance, yes. But for actualy script writing? No... I always tend to hit writer's block everytime I write ahead and skip parts of the story.
Me: I'm gonna create focus on eventing and mapping for today!
*Creates a cutscene made entirely of blackscreen and text*
Nightly build #1: (Intro part 1) https://novabycreativerobot.itch.io/noim
A good way to use seperate clones of the map is for cutscenes. Where there are a bunch of events/specially people.
My game has 1080p resolution so I use my cutscenes on a seperate map. That way ill be able to cut unecessary parts of the screen/map and manipulate my player to focus on a single...