I've played a few good games that I enjoyed including
Helen's Mysterious Castle
I am a huge fan of Action Rpgs and games with non-traditional combat (these are usually passion projects), however, they're so rare that I have a hard time...
I'm pretty stuck at this point. I've tried:
$game_screen.start_shake(2, 3 , 4)
$game_map.screen.start_shake(2, 3 , 4)
... I also tried transferring the attr_reader (and making it an accessor) to my script, but I'm getting nothing.
A little help?
Edit: I'm an idiot. I fixed it. (A conditional...
$game_party.actors[@actor].skill_learn?(skillid) or skill_include?
I'm trying to write a script that checks to see if the first member of the party knows x skill (let's say the first skill in the database).
I'd also like to know the snippet for $game_actors etc etc.
MV is a bit different than other rpg maker engines. I want to see if a certain party member is party leader.
I tried something like this, but no dice.
$gameParty.members(0) == $gameActors.actor(2)
Can anyone suggest a fix?
My stream is a place where you can learn advanced eventing systems free of charge!
I've covered how to do battle systems (both on map abs, and turn based combat), wall running, wall jumping, platforming, idle/run/stealth, and more...
Why would you want to watch my stream? My system are...
I tried searching the database and all I could find was @tile_id and set_graphic. Set graphic seems to give me errors while tile_id feels like it's for terrain. Can anyone give me an example call snippet for changing the in game graphic for events or player?
What I've tried -...
I'll open with this. I know direction commands such as move up and move backward are $game_player.move_up, $game_map.events.move_backward. However when it comes to direction fix and stop animation (basically any boolean) I can't find the proper script call for it.
Things I've tried so far...
This video is showcasing three days of work revamping a battle system I had once implemented.
In this video you'll see a battle system with counter attacks (when an enemy hits you and you time your evasion properly you can attack and try to pull off a skill in the brief window the enemy is...
Okay. I've ran into another brick wall seeing as I'm a novice(sorta) when it comes to things like this. I'd like to know the move player/ event script call for this engine.
$game_map.events[event no].change_graphic(graphic, character, pose) Makes sense, but it's giving me an error and I...
So, growing tired of using other peoples stuff (too limited) I've started my own battle system.
Battle System controller compatible.
The end game system is to be compatible with multiple controllers or be single player. If you look in the lower corner that's actually the player model and...
If you're interested in picking up new mapping, eventing, or set up tricks here is where you look. I'll be streaming for awhile. If you have any questions or request hit me up.
I'm trying to go for a game with "no protagonist" therefore free switching between multiple characters.
I'm thinking if I wanted to save his position to a certain variable while checking for it later could I play the animation to variable?
*cough* I swear I had no idea what to do before I...
Sorry in advance... I dont like nagging.
Also... I'm trying to use this script, but MV is different than XP
$gameVariables = $gameParty$gameParty = Game_Party.newIs there a way to save party to variables and then Clear the party and start anew?
(I'm trying to make it so one character is...
Is the conditional command script code for checking an certain character's hp the same as RGSS checks?
$game_actors.hpI'm trying to make a berserker type during battle that gets more attack damage, but I'm unsure if RGSS translates into MV.
I wonder if there is away to check hp percentile...
This is a really annoying side project I'm making just because I can. I'm looking for alpha's to find the many many bugs I need to fix with the systems I put in this game. The Chapter 0 final boss fight isn't complete, but he has two patterns.
I had to stop working on this I focused on making...
I'm in the middle of eventing another boss fight with an evented ABS in RMXP.
Problem is I haven't used RGSS for about 5 years and I forgot alot of the script calls (let alone the little scripting tricks I picked up). I'm trying to make it so one event mirrors another event's direction. I'm...
If you're an artist of illustrations, you're doing fine.
If you're an artist of writing, you're doing fine.
If you're an artist of programming, you're doing fine.
But if you are all three above (and more) you cannot allow any distractions in your life.
After working out some initial confusion, I managed to get Yanfly's Improved Battlebacks successfully working on a test battle, changing the battleback and getting it to scroll during combat. This means that I can have graphically dynamic battles on moving platforms, like the roof of a train or the deck of a ship/airship...