I was play testing my map, and I realized that the shadow is.... wrong.
Here is the original auto-tile shadow:
and here's an evented "above player" shadow:
Is it just me, or does the shadow make more sense being over the player?
A while ago I decided to make my tiles from scratch.. And I made these. But then I realized how daunting this task was, and I gave up. But I figured, maybe someone else can use these as a base, assuming they're going for a pixel art style.
Choosing colors is not my forte, but I think the pixel...
Free to use; please credit Mack, First Seed Material, and Sourve.
These are architectural elements. Walls, and also stuff that goes on walls. Some is overlap so you can customize better without using events/scripts.
Here's a sample I probably should have...
If you have no idea what I'm talking about--you're lucky. And probably taking your editor for granted. But for the rest of us.. This is the most annoying thing in the world.
http://forums.rpgmakerweb.com/index.php?/topic/11566-issues-with-program-clicking-specifically/ <-- same unresolved...
If you're an artist of illustrations, you're doing fine.
If you're an artist of writing, you're doing fine.
If you're an artist of programming, you're doing fine.
But if you are all three above (and more) you cannot allow any distractions in your life.
After working out some initial confusion, I managed to get Yanfly's Improved Battlebacks successfully working on a test battle, changing the battleback and getting it to scroll during combat. This means that I can have graphically dynamic battles on moving platforms, like the roof of a train or the deck of a ship/airship...