After few test, there seem to be an issue with the "Don't Collapse" command.
When an actor start a skill with that command, it work perfectly but when a second actor start the same skill ( or any other one with the Don't Collapse option ) right after the first actor, the don't collapse...
Here all I did until today.
Most of my work is graphic change for the differents menus.
The story advancement is in good way, but will still take some times, I made some progress pretty recently...
But anyways, let's start:
I receveid some feedback in a french contest...
Well, it's been some times since I last posted here so i'm bring some news and it's all about mapping development.
All the game system (aside from mini-games) are set and show so for this game, all can news is about mapping and event (but i stil didn't touch this since the last or at least a not...
Ouch, this is my biggest problem. x)
I did had some help before but not in the intro, it was added way after the first demo and i lost contact with my helper.
Anyway, thanks for your feedback you two.
I'll do as you say and try to fix it before advancing in the game...Or just ask, it can't...
If you're an artist of illustrations, you're doing fine.
If you're an artist of writing, you're doing fine.
If you're an artist of programming, you're doing fine.
But if you are all three above (and more) you cannot allow any distractions in your life.
After working out some initial confusion, I managed to get Yanfly's Improved Battlebacks successfully working on a test battle, changing the battleback and getting it to scroll during combat. This means that I can have graphically dynamic battles on moving platforms, like the roof of a train or the deck of a ship/airship...