I know I'm late to the party here, but I drew up some death animations for if the main character in my game gets killed, and it actually made me feel really awful for a while lol. Empathy can be funny sometimes.
Well, the smaller rug is actually based on a page from the Lindisfarne Gospels, so those corners are part of the design. Here:
Yeah, the smallest rug is a rug. Many rugs in medieval times had scenes depicted on them, though mostly these were hung on the wall and referred to as tapestries.
I've been doing a lot more pixel art lately for my game, since it's basically the last thing in my to-do list right now. I really want to finish the third floor's furniture, so I've been working on that. Here's what I've done lately, any critique is appreciated.
Hello. I'm experiencing an issue where RGD crashes the game on startup. It appears to be a conflict with Tsukihime's Collision Maps script, found here. To recreate the issue, simply install RGD into the demo, and try to run it. It should crash shortly afterward. I have experienced this issue...
I only use RPG Maker because it's something I have experience with. I have no experience coding or using any other engine, and RPG Maker allows me to create content and features without having to code, through eventing. I agree, I'm making things hard for myself, but I don't want my game to be...
I'm currently scratching my head on how to design plains. What do I even put in plains? Some trees (but not too many or it turns into a forest)? Grass? A few bushes? That's a bit dull.
I'm looking for tutorials but Google didn't seem to find much (or maybe I have the wrong keywords). I don't know how to map plains and I don't know how to learn.