If you want to achieve this with Troop Events I suggest Yanfly's Base Troop Event Script (http://yanfly.moe/2015/10/18/yep-15-base-troop-events/). Everything you event in the very first troop (0001) is applied to every other troop in your game, this saves you a lot of copypasting.
AFAIK Battler Sprites can be as big/small as you like, so there's no definite resolution for a template.
As long as you make your image match this pattern there should be no problem. If you want to display static images for each state you could simply paste the same image 3 times side by side.
As you mentioned, this is often used as a more primary way of distributing stats, mostly seen in dungeon crawler games. And it works pretty well. I like stuff like that the most when it's kinda randomly assigned to characters and you have some way of always recruting new ones and perma death...
I've really searched hard for something that seems so basic, but I just couldn't find anything. I want the text, that is displayed in windows via the "Show Text" command to have a certain alignment that is changable midgame. Usually it's aligned left, I need a right alignment as...
@just1witness That seems to be a very permanent solution. How would I be able to switch it up midgame? I'd like to have conversations where Person A has a left alignment and Person B has a right alignment. Would fit the bust images on the left/right a bit more.
I'm currently scratching my head on how to design plains. What do I even put in plains? Some trees (but not too many or it turns into a forest)? Grass? A few bushes? That's a bit dull.
I'm looking for tutorials but Google didn't seem to find much (or maybe I have the wrong keywords). I don't know how to map plains and I don't know how to learn.