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  1. theartofme

    Ink Integration

    Cool, thanks for the heads up! They finally released version 1.0 of Ink, and it's not backwards compatible, so inkjs has to update. Looks like they 're working on it here, but it's stalled for a couple of months now. Here's the link to the previous version of Inky for you and anyone else...
  2. theartofme

    Ink Integration

    I just checked here and the file doesn't seem to have changed for 2 years, so I don't think it's an Ink version issue. Can you give me more details about what doesn't work? Right now there's no built-in functionality to use anything other than the standard message box for outputting the main...
  3. theartofme

    Ink Integration

    It uses the normal RMMV/RMMZ message box, so any plugins you have that interact with the message box should work normally. If the plugins need escape codes to work, you'll need to put the escape codes in the Ink script, but you need to add extra backslashes: If you would normally use one...
  4. theartofme

    Ink Integration

    Awesome, glad I could help!
  5. theartofme

    Ink Integration

    If it works in the data folder and not in the ink folder, try to download the latest script again. It shouldn't be able to find it in the data folder anymore. Your ==dramatis_personae== is fine! If you want to change expressions, then you can make use of the expression() function. There's a...
  6. theartofme

    Yet Another Battle AI Script (MZ and MV)

    LWP_AiAdjustments 1.0 Logan Pickup Introduction Allows adjusting when enemies use skills, and who they use them on. It doesn't add any additional steps to the enemy AI; it just allows better control over the "rating" in enemy action patterns, and over the "tgr" special parameter, allowing them...
  7. theartofme

    Invisible/swappable tilesets plugin

    LWP_InvisibleTiles Logan Pickup Introduction Allows using a different tileset image when using the RPG Maker editor and when running the game. Useful for parallax mapping or for visualising secret passages, etc. in regular tile-based mapping. Screenshots How to Use There are two ways to use...
  8. theartofme

    Ink Integration

    Glad you're liking the plugin! #interrupt is broken! I don't use it much myself, and I broke it accidentally. I'll fix it soon. I've mostly been focusing on having the name defined in Ink, not RMMV, so I haven't handled that case very well - there's no sync from RMMV back to Ink. However, I...
  9. theartofme

    "Overheating" Mechanics

    If you go with a single heat meter, instead of locking out skills/attacks you can add debuffs or other negative states, or even take damage. For some fights it might be worth having one of your characters use a high-tier attack twice in a row, overheat, and take a debuff, but you still have...
  10. theartofme

    "Overheating" Mechanics

    To give an existing turn-based example, the Battletech board game has a heat system! It applies to all actions your battlemech can do - moving, firing weapons, etc. It's conceptually similar to reverse, regenerating MP as described above, although it also adds negative effects if your heat...
  11. theartofme

    RMMV How to write a plugin which checks if an image is part of a list?

    You needn't close the thread, those problems are much simpler than in your original question! To create a plugin parameter that's a list of image names: @param allowList @type file[] @dir img/pictures This goes with the rest of the plugin parameters, you should be able to find them. You should...
  12. theartofme

    RMMV How to write a plugin which checks if an image is part of a list?

    You can use ImageManager.requestPicture() (or any of the ImageManager.request...() functions). It won't show the error screen, it will only try once (the regular load... functions will retry several times before showing the error), and you can use the isError() function to see if there was an...
  13. theartofme

    RMMV Using YEP_ShopMenuCore, making a 'Buy Only' Shop...

    Here's a quick-and-dirty way to handle it, create a new plugin (or paste it at the end of an existing one, whatever!) and add this: const LWPImmediateBuy_oldScene_Shop_create = Scene_Shop.prototype.create; Scene_Shop.prototype.create = function() {...
  14. theartofme

    RMMV Run python on RMMV

    JS doesn't really have any limitations compared to python - there are some things that can be expressed more easily in python (list comprehensions come to mind), but nothing that will actually limit a developer. If you're determined to use python there are options, but IMO learning javascript...
  15. theartofme

    Ink Integration

    Minor update: the exported ink file (by default inkscript.ink.json) should now be put in the "ink" subfolder, instead of the "data" subfolder. Unlike RMMV, when RMMZ detects changes to the "data" folder (like exporting a new inkscript.ink.json) it tries to reload data in the editor, which will...
  16. theartofme

    Ink Integration

    Here's a pretty rough test project: Although it turns out that there was a bug with the common_event hashtag that caused a crash, so that was probably the problem you were having. A new version with the bug fixed has been uploaded to the github link; please use that instead of the version in...
  17. theartofme

    Ink Integration

    About This plugin integrates Ink with RPG Maker MZ/MV. This allows you to write all your dialogue in Ink and display it using a simple plugin command, which for me at least is much easier than managing message box events! Features Run Ink scripts starting from arbitrary knots/stitches Start...
  18. theartofme

    Need help change to frontview battler damaged animation

    The animations are centered on the image, so an easy way to fix this without a plugin is to pad the battler image on one side. It looks like place you want the animation is the centre of the screen - so just widen the image on the left side so the image is the same size as the screen. The...
  19. theartofme

    Variables that store numbers

    Another way you can do it is just with a ton of different items: fish1inch, fish2inches, fish3inches, etc. When you want to check a fish, you can then let the player select which fish to compare, and have a nice big nested set of if... blocks to check the item id and set the appropriate size...
  20. theartofme

    Will you deliberately write uncommon bad codes with strange poor designs to make plagiarisms easier to prove?

    We can take @Tsukihime's and @Trihan's idea further by using steganography - hiding sensitive data inside ordinary data. One way to use this is to have a fingerprint - such as the invisible characters - but have it also be a part of the data your plugin uses, so that if it's removed the plugin...

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