I think I get the gist of it.. This is the palace. It was built on the top of the mountain, to supposedly give it a great view (you can kind of see this in the background, the shoddy "royal garden" and the sea). I did not understand this portion though:
Mind outlining it for me? Thanks for the...
I was play testing my map, and I realized that the shadow is.... wrong.
Here is the original auto-tile shadow:
and here's an evented "above player" shadow:
Is it just me, or does the shadow make more sense being over the player?
Thanks SandFlyer. It's just too much for one person to make for no real reason when there are so many other great tiles out. Unless, someone wanted to collaborate and make free for commercial use tiles. But it's still a lot of work. And I'm not even a good pixel artist.
A while ago I decided to make my tiles from scratch.. And I made these. But then I realized how daunting this task was, and I gave up. But I figured, maybe someone else can use these as a base, assuming they're going for a pixel art style.
Choosing colors is not my forte, but I think the pixel...
I'm not a fan of the default character facesets, so 'm working on designing the character portraits in a different style... Though I'm not sure how they'll fit in with the menu, as I'm nowhere near starting that.
I've not seen this before. Very nicely done Oni. I'm very interested in architecture as well, but I'm editing tilesets in the Neo-Moorish style.
Either way it's nice to see someone else geeking out over architectural elements.
Gorlami: It depends on what kinda feel you're going for. This one screams sci-fi to me. I like how the text sort of mirrors the outline of the character. I'm not sure whether that was intentional. Also, I feel like the font is too small--it makes it seem as if what the character is saying isn't...
I'm a little late but....
Grandma Deb. I work in a casino, so I feel qualified to critique your map.
1. There's no dealers for any of the games! What gives?
2. Why are there random tables with cheques on them?
3. Granted I don't live in the middle east, but why are there only 6 slot...
Free to use; please credit Mack, First Seed Material, and Sourve.
These are architectural elements. Walls, and also stuff that goes on walls. Some is overlap so you can customize better without using events/scripts.
Here's a sample I probably should have...
AHHH! Okay. So, I actually fixed it now.
When Andar asked for screenshots of compatability settings, I went in and saw that there was none. I thought "What the hell, might as well try it," and lo and behold--this actually fixed it!
I think it was the high DPI setting. Not that I know what...
I realized that I don't talk about my game's plot too much. not that I'm hiding stuff, I just don't know what I should tell people in general that would be important. I know more so what plot points NOT to tell.