Open conditional branch and go to the script section
$if $game.player.direction == 2 && $game_player.x == 9 && $game_player.y == 13
Close your conditional branch and teleport your player using event commands.
If you're curious
$game_player.direction == <direction>
The directions are:
I'm aware of how to do that. I'm trying to use RGSS to call code blocks using event comments or events names. Like if I were to do something like
alias Save_Initialize initialize
@LocationsSaved = 0
alias Save_Update update
I've played a few good games that I enjoyed including
Helen's Mysterious Castle
I am a huge fan of Action Rpgs and games with non-traditional combat (these are usually passion projects), however, they're so rare that I have a hard time...
I'm pretty stuck at this point. I've tried:
$game_screen.start_shake(2, 3 , 4)
$game_map.screen.start_shake(2, 3 , 4)
... I also tried transferring the attr_reader (and making it an accessor) to my script, but I'm getting nothing.
A little help?
Edit: I'm an idiot. I fixed it. (A conditional...
$game_party.actors[@actor].skill_learn?(skillid) or skill_include?
I'm trying to write a script that checks to see if the first member of the party knows x skill (let's say the first skill in the database).
I'd also like to know the snippet for $game_actors etc etc.
Are you not reading their comments? The "attacks" from me were not hostile just blunt. I agree that I crossed the line with my language I do not agree that I'm attacking others. My other comments were criticism, and the above comment was retaliation to Clean Water's comment.
Mmm, but I've a huge fanbase though... The last time I attempted to advertise my game I had 18k people waiting for the release. As I said I'm an oldbie that has been around since rm95. I'd say if -I- ever decided to be a publisher you'd have a better chance to be successful under...
Yeah, I don't want to soapbox and run crusades.
I saw a topic of one person calling for everyone to abandon something, because he experienced poor results and I wanted to reply. I do recall Tuomo also recruiting unknowing people to have their work published by him on steam.. which gives him a...
Ego? Me...? No, I've no semblance of ego. I am not a social person, so I don't sugar coat words. I've been part of the RM community since rm95, and there are many rm makers I respect and admire. RM makers that made beautiful and fun games for free, before steam was even part of the rotation...
These are all cult classics on youtube with millions of views and a huge following.
Lisa, Witches House, Yumme Nikki, Corpse Party.
There are more, but I doubt you'd care... you're too busy blaming everyone else but yourself on your lack of success because of your arrogance. *Gamejolt may or...
It's consistent with reality. It's a $15.00 rpg maker that doesn't look very fun for its price.
Amber Throne is VERY beautiful, but it's just pretty. I see Amber Throne and I think "that's such a lovely looking game", but I don't think "It looks fun.". Data Hacker isn't popular, it's mixed, and...
I personally purchase promising rpg maker games every month on steam scouring new releases and watching old ones. If one thing is consistent is the games that look amazing does well and the medicore games are always less active (0-16 comments).
The worst thing you could do as an artist is think...
If you constantly think you're the best without putting any effort into your growth you'll always remain where you are, Tuomo.
There are many people here that have more views on Gamejolt. If you click their projects you'll see a quality difference between your stuff and theirs. On steam the...
I realized that I don't talk about my game's plot too much. not that I'm hiding stuff, I just don't know what I should tell people in general that would be important. I know more so what plot points NOT to tell.