Search results

  1. Death10

    How do I move an NPC, and keep them there?

    http://forums.rpgmakerweb.com/index.php?/topic/1853-remember-event-position/
  2. Death10

    Creating a random name generator

    name = ""sound = 3number = 2for i in 0...soundcase rand(number)when 0; name += "a"when 1; name += "b"endendmsgbox nameMaybe something like that.
  3. Death10

    Time's Gallery

    Awesome!
  4. Death10

    EvilEagles' Pixels

    Awesome!
  5. Death10

    Actor inventory: trading items between actors

    I have written this script in XP. And here is my idea: Hope it can help you something. :)
  6. Death10

    Calling another class

    That why "or Var" is added.
  7. Death10

    Calling another class

    self.index = 0 #Do not include the main actor!To self.index = 1 #Or Var?
  8. Death10

    Help with Evented Ammo system

    How about a script?
  9. Death10

    Can't figure out how to add variables to Game Data

    Add this script: class Game_Enemy < Game_Battler  def change_param(param_id, value)    enemy.params[param_id] = value  endendCall Script: $game_troop.members[ID].change_param(param_id, value)ID: 1, 2, 3,... (in Troops) param_id: (0 is Max HP, 1 is Max MP)   def mhp;  param(0);   end        ...
  10. Death10

    Ruby/RGSSx questions that don't deserve their own thread

    Does it require level to learn?
  11. Death10

    Can't figure out how to add variables to Game Data

    It has a bug. I will post it again when I fixed it.
  12. Death10

    [SOLVED] Separate :B keys

    edited.
  13. Death10

    Decomplie/Recomplie

    Does it (screen resize) break the term?
  14. Death10

    [SOLVED] Separate :B keys

    Start the game -> Press F1. There is a button setting tab.
  15. Death10

    Starting a game without the start menu(VX Ace)

    Add that script in Script Editor (F11).
  16. Death10

    Starting a game without the start menu(VX Ace)

    There is a script named "Skip Title" or something like that.
  17. Death10

    So boring~

    So boring~
  18. Death10

    Event that acts as a party member

    I found out a way. (but not done yet) In Game_Follower:   def actor    $game_party.battle_members[@member_index]  endchange it to:   def actor    $game_map.events[@member_index]  endAnd in Game_Followers, add this in def initialize @data.push(Game_Follower2.new(EventIDHere...
  19. Death10

    Item Teaches Skills to Actor instead of Class?

    Game_Actor: (VX Ace) #--------------------------------------------------------------------------# * Initialize Skills#--------------------------------------------------------------------------def init_skills@skills = []self.class.learnings.each do |learning|learn_skill(learning.skill_id) if...

Latest Threads

Latest Profile Posts

Fekken kill me. I unknowingly swapped out two important events's codes and saved the game to test it. I'm just doing this for fun and the fun has now been replaced with excruciating torture.
Is this how game developers feel all the time?

EDIT:
WAIT HOLY S***
MY LAST POST ASKING FOR HELP ON AN EVENT ACTUALLY SAVED IT
OH MY GOD
Coffee + Silk Coconut Milk + Splenda Zero = Not ..... awful :/ .
I was making a cutscene where Hero's dad got killed by the dragon but when he lose its say game over and send you to the tittle screen. How can remove game over for that cutscene
My new RPG Maker music pack, Emotional: Redemption, is now in progress and will be coming to RPG Maker soon. It is an album that focuses on emotional themes including the darker forms of sorrow and despair. Below is a demo of a composition from the album.

Please watch out for your hands when handling chests! XD Did this a few days ago, it was fun to animate

Forum statistics

Threads
94,444
Messages
920,974
Members
124,257
Latest member
Zookx1
Top