Thanks for checking this thread!
Like the title says, Is there a way to add conditions to the status effects a character or enemy can acquire?
What I'm trying to make is, for example, you have a skill that applies "Poisoned", but if the target already has the "Poisoned" state it instead applies...
I was looking at a sample project and found it had shorter health bars.
I know, awespiring, but I really liked how it looked and tried recreating it. I looked at the plug-ins' parameters, long story short, even with all plug-ins off, the bar was still short. So, perhaps is something...
So, I uploaded a game and one of my players told me that the the text appeared garbled and therefore unreadable.
I gave him a general reinstall the game, reinstall the font and that solved the problem, mostly. Now only "i", "l", and "L" appear wrong.
I have many plugins, most of them Yanfly's...
So, dumb question, is there a plugin that lets you heal both dead and alive members?
As far as I know the only one I could find had compatibility problems with Yanfly's. I've checked Yanfly's Target and Selection Core but there doesn't seem to be a notetag that let's you do that. I searched in...
My game consist mostly of boss fights, boss fights that can be refought. That means that the player could break the difficulty of the game by grinding them.
I thought of answers to this problem.
First, I wanted the enemies to give zero exp, and recieve the exp through an "Change level" event...
I was testing Mog Hunters' Picture Gallery Plugin It worked until I choose to see one of the pictures at full display.
And then appeared an error that said TypeError Cannot read property '_phase' of undefined.
I don't know what it means or how to solve it. Any advice helps.