@MushReen actually Yanfly posted something for this on the first page, I just happened to notice it today lol
immortal: targets, true
if user.attackMotion() !== 'missile'
move user: targets, front, 20
I've found that using Yanfly's Weapon Unleash plugin is a pretty decent workaround to accomplishing what you want. You can assign a weapon with a <replace attack: x> notetag and then design the action sequence for that skill so that, when the player has that weapon, they use that attack over the...
That's fine, I don't want anyone to have that class anyway. My problem isn't that, though. It's trying to make the player have no assigned class for a small portion of the game so that, when they go to pick a class, they don't start out as one of the options by default.
I typically won't play a full game that uses pure RTP resources. If it's a short novelty game like Rescue the People or that one cooking game that someone posted a while back, I'll probably be more open to it. Even just using the character editor can make a game a billion times better (unless...
So yesterday Dad took me to Volcano Bay, and it was almost ruined by a thunderstorm... then it passed by and the lightning warning got lifted, leading to an awesome time sliding and swimming. Hopefully we get to go to the arcade tonight. The one we're planning on has a restaurant built in with AWESOME food. Not to mention how big the arcade itself is!