"Omnitopia" is a turn-based JRPG with a twist.
Play up to 6 unique playable scenarios in the first part of the game, before the main plot is opened up and the player becomes free to explore both old and new areas - with a 3-member team this time!
The game's influences range from "Live a Live"...
I was wondering, how can we remove the "dimmed" background of the Help Window ?
which line of code to change to remove this.
Thanks a lot for taking the time trying to find a solution, i just tried this but it's no success
(on show and enabled i tried "true" like you said but this is the same result :( )
by the way Thanks for the enabled switch tip i didn't know about that ! very useful !
I also tried to...
Oh sorry i didn't think about that how selfish from me !
The solution is very simple, i'll explain for each main battle commands :
Attack : the basic attack action, just select in the skill database target "a random enemy, or all enemies" and it will auto attack the single enemy
In the menu of my game, i always need to confirm the actor when i select Skill / Equip or Status scene, but since there is only 1 character in my entire game, i would like to delete this confirm input, any dev know which line to change ?
I didn't find a plugin for this sadly and i'm...
I've searched on the forum for a plugin or a solution for this one but with no success, that's why i'm creating this thread.
The problem : In the combat of my game, there will only be one character playable through all the game, then when i use "Heal" skill, i need to confirm...
Yes, my bad i forgot to precise what this sprite is for.
It's a battler/enemy for a sideview battle.
My game is in 1280x720 Fullscreen
i understand that, but i'm not resizing anything since i'm just exporting directly the clean enemy in the same resolution in png
allright, but why is it blurry...
It's been 2 days i've been searching around a solution for this problem but with no success...
Let me explain quickly : i created a sprite on photoshop with a resolution of 375x335 , 72DPI, RVB, transparent background.
In photoshop, the sprites looks really clean, even with a big...
I'm currently encountering an issue with the battle gui of my project, i'll show you 2 images so you'll understand quickly :
now it appears like this, i just want to kill the empty space of the status window because this is a single actor/two actor game
like this :
I've been searching for hours, how to remove the partycommand "fight/flee" option box at the start of the battle.
All i found was plugin, like yanfly but i don't want to use yanfly script, and srdude gui core plugin but it only hides it, it doesn't remove this.
So my question is how to...
Oof, this "side project" of mine is starting to get as complex as a VS plugin, at least as far as plugin parameters are concerned. I think I now understand why a plugin like this doesn't already exist(that I know of). Learning a lot while trying to make it work though!