@coucassi - Thanks :) And yes: Chapter 19 - The Second Cataclysm, Chapter 7 - The Formation of Ever, and Chapter 11 - The Core of Magic all are in draft versions and will be released at some point beofre release. I expect a few more chapters of this book will also get covered. Grace Silkweaver...
Excerpts from "A Succinct History of Evergloom for the Uninitiated Novice upon joining the Faculty of Death" by Grace Silkweaver
Chapter 18 - The First Cataclysm.
Sixteen thousand years ago, the star, from which Ever gained all its light was failing. Growing, cooling, and threatening to...
It's dangerous to walk around Evergloom, especially for those with magic to be siphoned. The Novices in Ire's Keep are now a little safer with the addition of a quilted doublet to be worn over their dresses.
You're right, the shadows were a recent addition and didn't match up properly, but here are the walls with shadows turned off. It's still not perfect (we're still very early in production) but that is my fault not the fault of MV. The point is: diagonals are easy to add.
Once they are added...
They can. Here is the map I'm working on right now for instance.
You just can't rely on the autotiles to do it for you. Instead, use the A5 Tiles for your your walls. This way you can create freely. It takes more time, but worth it.
I was unable to find a library tileset with a truly Medieval aesthetic for my current project Evergloom, so I decided to create one myself.
This set is set up for MZ/MV in 48*48px but can be used in any engine (no RTP) . It contains:
D Tiles: books, scrolls, and ink.
C Tiles: bookshelves...
@lubu15 No problem :LZScheeze: The thing about parallel process events is that once they go through the commands in the list, they repeat, over and over, and so the event was setting your time to 8 on every frame. It could never advance. All this solution does is makes the event move to a new...
Are you turning the event off after changing the time? Otherwise it will just keep on resetting back to 8 forever. After you change the time, set the event so it turns on one of its self switches, and then create a second empty page, with the condition that that self-switch must be activated.
Updated the main post with a video showing a mini-boss battle with a stone golem.
@Kristina QABS is great, amazing actually, but requires a fairly good JS knowledge to create AI. I've not really tried any others although JABS looks really good.
@Kristina - I just took a look at your game, and the city graphics are giving me a real Daemonsgate vibe, which I love. I spent hundreds of hours playing that game.
I'm using QABS, but with completely custom AI. Getting faction combat was the hardest thing to get working by far, but I love the...
@Spacetraveller I don't think you can switch off the whole plugin. There certainly isn't anything in the coed that allows it. Switching off pixel movement on your battle maps might help though. This is possible:
Yesterday I discovered that I can copy/paste multiple commands by holding shift. I tried this when I started developing holding ctrl and when it didn't work I just copied every single command one by one. For two years.