So, I added the serial key to steam as was described in the email I received. It correctly recognized it and now says Purchased for RPG Maker MV. Where is the option to install it? Am I missing something? Screen grabs would help out greatly.
Bought and own every RPG Maker since XP. Have started probably 20 RPGs, but always lose interest along the way because the amount of work needed would heavily outweigh the potential earnings. With multi-platform capabilities, these worries are gone, and hopefully will see through my first RPG.
Go on ebay or craigslist, buy an older macbook pro. I wouldn't go earlier than 2012 and you can probably snag one for $800-$1000 (or trade something on craigslist) without a major performance drop.
EDIT: For example...
Question #1: I have about 1 billion resources at my disposal for 32x32 grid size graphics. Will this grid size be editable? I know that there is no innate way to do it, but if it is at least in the realm of possible, that's fine for me.
Question #2: So RMVX resolution was at 544x416 or a 17x13...
Multi Platform Distribution, if this works properly it can finally give people a reason to develop beyond impressing a couple hundred people. The engine is finally reaching the potential of monetizing games for developers.
Think of it like this. To get your app on the app store you need to have a signed app and apple's approval.
To get a signed app, there is a special stamp. ONLY mac OS have that stamp. No windows machine can innately have that stamp.
To submit the signed app you need a tunnel. The ONLY tunnel...
Adding this feature would probably need many many man hours just to get up and running. The benefit gained from this capability probably wouldn't be enough to make it happen.
Apps by App Store:
Google Play - 1.6 million
Apple Store - 1.5 million
Amazon App Store - 400 thousand
I think what was meant was that you can create an .ipa file which is great. It's a fully compiled mac game. In order to get it on the app store you need xcode, which is a mac product, and it is the only way to get the game on the app store. Apple has a proprietary system involving signing apps...
I just preordered, yay, can't wait. The topic kind of took a turn in a different direction, but the situation I wanted to avoid for myself and other is this:
Work on a game (indie or collab) for 2+ years getting into the thousands in man hours, drop hundreds into resource development, only to...
Apple releases a new iOS every year. Nearly every yearly update they decide to get rid of or rename several key built in functions or they determine function X or Y to be malicious and you get an auto reject from the apple store. Now you can just keep the current version that you have, but...
Not about my game project but i feels like to talk about it a bit.
It's my コテキャ and maybe closest thing in english is a "avatar personality" i guess?
Her design also looks very similar to protagonist from my game because i'm so uninspiring
Oh and my hobby is sleeping and drawing.