Hello everyone, everything good?
I need help with a MogHunter plugin that you can download via this link: https://atelierrgss.wordpress.com/rmv-chrono-engine/
In this link it is possible to download several plugins, but what is giving me a headache is the MOG_CharPoses plugin.
I tried to...
In fact, it is not a problem created by a plugin. It is a standard configuration of Rpg Maker MV.
Whenever there is only one character in the group, the Formation selection is turned off.
So, in other words, in the patterns of a new project, I wanted the Formation option to remain ON even with...
Just to conclude, I got what I wanted with the Zevia plugin, which I found on this link:
I had only a small problem with the plugin. Because despite preventing him from removing the weapon with the Clear command, when I...
Well, I came across a situation. By default, whenever there is only one character in the group, the formation option is turned off.
What i need is that when opening the menu, the formation option is enabled, even when there is only one character in the group.
However, I am using a Himi plugin...
How do I forbid the character from unequipping the weapon he starts in the game and being left with nothing in place?
I need that somehow he can only exchange the weapons for other weapons, so that he can never be without anything. Is it possible?
In fact, the move_to_target command is a standard command for all types of short-range attacks in Chrono Engine.
So any type of attack (normal attack or ability) for the character or enemy to reach the target regardless of where they are, you must use the command tool_position: move_to_target...
I found this topic here on the forum, see if it helps you:
OBS: see last post to get the full tileset.
Found this one here too:
Hi guys, I'm here again, and humbly requesting someone to help me change the mechanics of the Chrono Engine plugin that has been bothering me.
When the character or any enemy attacks, they jump to reach the target.
I wonder if it is possible to make him walk instead of jumping when he attacks...
I ended up doing another topic because a moderator warned me about reliving other topics. But it was exactly what I was needing. In fact, it went much further with the defense style. Thank you very much for your help! Love you <3
My problem is: When you choose a main character and put the name of the file, for example, $zidane.png, all other poses are varied from that name, like $zidane_idle.png, $zidane_damage.png, etc.
However, when the battle starts, the plugin uses the same image as the character, $zidane.png to...
I had the same problem recently and found the solution in case someone goes through the same thing. You need to make the Tool Map become map001.json in the data folder. To do that, you would have to delete your map001.json and then copy and paste the Tool map again, so that it becomes...