@Kes 1st map:
On the left, if the south light is lighting the upper wall, the north light should also light the south wall. You have a projected shadow at the south angle, and not at the north angle.
3rd map: the white stone color for the base of the sarcophagus seems too bright for the rest of...
@cthulhusquid From the light coming from the windows, it's around midday.
Why would you light torches inside when it's daylight?
I can understand if you do it in the rooms farthest from the windows, but not everywhere.
I use BGM everywhere, but my game is story-focused, not a RPG. But that doesn't prevent BGS to be used as well. You have to correcly balance the volume, but it's not too hard.
And I don't use the autoplay because I prefer to have more control about the when and where + fade in/out.
It's a nice looking town!
Just a couple of things:
There's a house that seems floating above the garden below:
Also, the graveyard is at altitude 0 on the left side but should higher when coming from the right (you have to climb stairs to reach that entry).
It takes between 8 and 15 hours, depending on your reading speed and if you're looking at the optional content (NPCs, exploration, etc.)
I have a publisher but if that's okay for you (and them) I don't mind releasing on your website as well.
It's not a RPG game though, it's a mix of an...
Good news, the players like Bleeding Moons!
While it only has 3 review on Steam so far, they're all very positive about the game.
And all 5 players' reviews on GOG are positive too, rating the game a 4.6 out of 5!
Thank you and don't forget to leave reviews for the games you like :)
@Dororo Since you never see the full image ingame, you can make it smaller and seamless. It'll look bigger than it really is, for a fraction of the size.
GIMP (and surely other programs) has a filter to make a picture seamless.
They are not exactly Deus Ex Machina, even if they look like it from Ian's perspective. You'll learn more in the Commentary mode.
Thank you for playing and liking my game!
I'm currently working on a spinoff, although it'll play like a Visual Novel this time.
Less interactivity with the world...
@Lycanimuss There's a small thing that I'll nitpick about your lighting: the two lamps in the middle are casting light on the wall behind them despite a corner being in the way. Instead of lighted areas, these should be darker than the rest of the room.