Hi everyone, I'm using this script to show evals in the weapons and armor descriptions.
The weapons and armors I'm using have a randomly generated weaponDamage variable attached to them during the item creation process utilizing Yanfly's Item Core.
What I'm trying to do is show the generated...
I'm using Yanfly's Item Core plugin alongside ICFSoft's Param Core (Link).
What I'm trying to do is access a js variable that was assigned by a independent item during the "<On Creation Eval>" tag so that my custom stat can increase in value based on the generated number.
Hi all, I'm wondering what's the code for checking what current skill the actor is currently using? I checked 'ol Father Google, but errors get tossed my way when using those codes in related topics.
I'm utilizing Yanfly's Buff & State Core for the code.
Thanks for confirming and providing the allied version. Glad to hear there's no magic math behind the scenes.
For anyone interested, I managed to figure out how to achieve the effect I wanted in the original post:
The "0.1" (10%) represents the penalty. At 8 enemies, there is a 70% reduction...
Hi all, I hope this is the correct forum for this question.
1) I'm trying to make a damage ability that has its damage decreased by 10% for every alive enemy.
I saw this code that can probably help achieve the effect:
But I'm not sure how to use this in the...