What would it look like if I wanted to check an events note tag on the event next to actor? So if a <tree> is on tile next to actor, and I use an water item or skill to let the tree react to it?
I made a common event to check if ANY event is next to player and it worked so far, file is...
Even of this thread is an old one, I might ask something
What would it look like if I wanted to check an events note tag on the event next to me? So if a <tree> is on tile next to actor, and I use an water item or skill to let the tree react to it?
Okay, I came so far. But I did not find a solution to check if the event has a certain note in it. Thats the only missing thing I can't figure out, along with putting on self switches of this event. The rest works just fine so far, thank you for explaining me. :)
All things I read is to check a...
Thank you very much, I will try this out.
Do I have to get location info on each conditional branch then? Do I have to add a list of all events the sills supposed to work on then?
Love that part complex system one has to create and think of ;D
Hey folks, I'm doing some Golden Sun like stuff and tapped into my first problem trying to realize the use of skills out of menu to let the event in front of me react to.
What I'm basically trying to do is to freeze a puddle in front of me into a pillar of ice using a Frost spell.
I mean, when...
Hey Guys, I am looking for a script or a modification of one that lets you scale enemy levels like they do in pokémon - basically no scaling at all.
For example at one map or region, a monster could be on level 3 to 5, while in another map or region the same monster could go 25 to 30.
Well, the common event would have to determine wether a event in a max distance of two squares from the player is movable or not. If it was, the spell cast in field should allow the player to move it one step in a chosen direction. Like as you would push it yourself, but via skill and from a...
Oh sorry for that, didn't see the Request category and thought, I was right ^^ I'm completly new to this board hehe
Hmm, I didn't find a way to let a skill affect more than one specific object via event so far.
I started a prequel to GBA Golden Sun, maybe someone remembers how great that series was.
Unfortunately, I absolutely cannot write a good script for the series Field magic.
There is the ability Move, which moves an object like a boulder one square in any direction, when the...