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  1. waynee95

    waynee95's Achievements Plugin

    @ItsMeDevRoland You can use a switch as the condition of the achievement and then set that switch to true when the player enters the desired map and it will unlock the achievement. $gameSwitches.value(ID)
  2. waynee95

    waynee95's Storage System

    @LyraVultur Unfortunately I have no idea since I don't own that plugin.
  3. waynee95

    waynee95's Storage System

    Updated: WAY_StorageSystem v2.5.2 Fix bug where removing items from storage would exceed the item limit, if item has <Max Items: x> notetag (thanks to @MikaTeapot for reporting that bug) Updated version can be found on the first page of the thread.
  4. waynee95

    waynee95's Storage System

    @MikaTeapot That is indeed a bug in the plugin. :kaoback: I sent you a test version where I tried to fix it. Let me know if that fixes it completely, then I can make it public.
  5. waynee95

    waynee95's Plugin Collection [NEWEST: WAY_MenuBackgrounds]

    @ScorchedGround Yeah that does not work unfortunately. For now I can only offer a cheesy solution until I can think of something better. But that fill fix your problem. 1. Go into the plugin and add the following piece of code to line 226 in the plugin file. window.evalText = evalText; 2. If...
  6. waynee95

    waynee95's Storage System

    @RK DracoRoy Should be fixed in version 2.5.1. Thanks for pointing that out.
  7. waynee95

    waynee95's Achievements Plugin

    @Dolphin458 $gameSwitches.value(1) Should work though. Then the achivement would be unlocked when you turn on the switch with ID 1.
  8. waynee95

    waynee95's Storage System

    @Guardinthena No worries, I haven't started looking in the demo you provided anyways. Glad everything is working for you fine now! :D
  9. waynee95

    waynee95's Storage System

    Update: WAY_StorageSystem v2.5.0 Added optional "loot all" button (as requested by @Guardinthena)
  10. waynee95

    waynee95's Storage System

    @Guardinthena That compatibility could be added to the plugin but I have never used that plugin, so I have no idea how involved such addition might be. Please provide me a small demo with both plugins and an example that shows the incompatibility and sent it to me via PM. Please use this...
  11. waynee95

    waynee95's Storage System

    @RK DracoRoy Scene_Menu.prototype.commandStorageSystem = function(storageId) { $gameStorageSystems.open(storageId); }; Name: "Storage" (or anything you want, it has to be in quotes) Symbol: storageSystem Show / Enable: Imported.WAY_StorageSystem Main Bind...
  12. waynee95

    waynee95's Storage System

    @zeroace074 Use this to store all item to a variable and remove the item from that storgae (if you don't want that, you can remove the line that removes the items. // Move all items form storage 0 to game variable 1 var storage = $gameStorageSystems.storage(0); var items = []...
  13. waynee95

    waynee95's Storage System

    @Marianna // Get all items from storage with ID 0 var storage = $gameStorageSystems.storage(0); var items = storage.allItems(); var totalPrice = 0; // Sum up all the prices of all items items.forEach(function(item) { var itemCount = storage.numItems(item); totalPrice += item.price *...
  14. waynee95

    waynee95's Storage System

    @fizzly // Get amount of item X in storage system Y var amount = $gameStorageSystems.storage(Y).numItems($dataItems[X]); // Storage that amount to variable with id 1 $gameVariables.setValue(1, amount);
  15. waynee95

    Bobstah's Battle Commands Customization v2.2.1 - Updated 05/17/2017

    @Deagron I am very limited with my time at the moment which means I cannot really look into this issue. I am only offering maintenance for my own plugins and this plugin was not created by me. I only maintained an extended version for some while but I haven't really look at it since years. Sorry :/
  16. waynee95

    waynee95's Storage System

    @Guardinthena Thanks for the nice words! :kaojoy: @Morpheus Yeah, you can do that. As @ShadowDragon suggests you can use a combination of event commands and plugin commands.
  17. waynee95

    waynee95's Plugin Collection [NEWEST: WAY_MenuBackgrounds]

    @Vis_Mage <Custom On Equip Eval> $gameVariables.setValue(1, user.actorId()); </Custom On Equip Eval>
  18. waynee95

    Bobstah's Battle Commands Customization v2.2.1 - Updated 05/17/2017

    @senku Those plugins probably don't work together.
  19. waynee95

    waynee95's Storage System

    @Vis_Mage I will sent you a PM with a link to a project that you can use to setup a demo project for me. Then I can help you out.
  20. waynee95

    waynee95's Storage System

    @Myers & Sparks Sorry for the late reply been really busy lately. 1.) I always hated that the script call box is way too small. So I cannot really change that fact. But it's only really limited in the number rows. So if something does not fit, move multiple lines of code into one line (so...

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