Good! Sometimes a little of rest could be the key :wink:
Also, I have a Rm2k course on YouTube. There are almost 90 lessons until now. These videos are on Brazilian Portuguese, but some auto subtitles maybe can help you to follow the content. Some of basic features can be useful for Rm2k3 too...
Exactly. That's the one of advantages of Common Events: reusing. It can be triggered on every map. When the event is triggered by a Parallel Process, you can just set a switch to run the event in another thread (or you can use without switch to start unconditionally).
No problem. Let's go! (Sorry my lack of attention, I called you as bro being a girl xD)
The map 0004 can be discarded. Once you have set an event as Parallel Process, there's no need to be called (watch if there's a condition switch and make sure that it's set on).
Back to Running Common Event...
The problem is on the logic implementation.
Try this pseudocode:
<>: Key Input Processing: [xxxx: nKeyCode]
<>: IF [xxxx: nKeyCode] == 7
<>: Change Switch: [xxxx: bRunning] Set ON
<>: If: [xxxx: bRunning] is ON
<>: Walk Speed
<>: Change Switch...
Do you remember that you have deleted any map in your project?
That's could be the most common reason to break the map tree.
Try to do the following test: Look up for the maps ID in your project folder. Check whether all the ID's are in sequence.
For example: let's suppose that the project has...
Probably you are trying to import a 24-bit color PNG. You must to convert it to a 8-bit indexed color to be accepted.
There are a bunch of tools that can do this, but I like to use XnView to do these jobs.
Only the first page can be called. So you need to place all the conditions inside this page. You can also use call events inside this page to make the code clearer if you need.
The last page is blank to avoid calling confliction.
Try this :)
Firstly, create an event that will be running in a thread using the Parallel Process trigger. I set a switch because you are able to enable or disable the function as you need (e.g. menu and cutscenes). On the Key Input Processing command, check the Select key (5) and Wait for Key...
On the Rm2k's Steam version, you can fit up to 1000 pictures on the same screen.
Another database objects (Charsets, Chipsets, Actors, etc.) the limit is 9999 items, that's a huge value to a Rm2k game so don't worry about it :)
Hello there! o/
I am Dr.XGB, a brazilian Rm2k/2k3 developer. My favorite engine is Rm2k, I use Destiny Patch since 2013 and I also did several systems using it. Besides, I'm studying the DynRPG for 2k3, both of them are great patches and I would like to share some contents about furthermore...