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  1. piksalh

    MV3D - 3D rendering for RMMV with Babylon.js

    Is it possible to set a movement route via script so that the event moves in straight line but will start at z 4 and will end at z 0? Edit: added picture.
  2. piksalh

    MV3D - 3D rendering for RMMV with Babylon.js

    Is there a way to increase event sprite resolution? If I use !$ image, the sprite itself is just bigger than one tile, and if I reduce scale, I get the same 48x48 resolution in one tile.
  3. piksalh

    MBS - FPLE MV

    MV3D is too complicated, imho. FPLE is (well, was) much more easier to use.
  4. piksalh

    MV3D - 3D rendering for RMMV with Babylon.js

    Super awesome plugin, thank You! I wonder it it's possible to change the default tileset tiles size to something larger than 48x48?
  5. piksalh

    MBS - FPLE MV

    Has anyone managed how to add background or battleback to the battle?
  6. piksalh

    MBS - FPLE MV

    The latest one is https://forums.rpgmakerweb.com/index.php?threads/mbs-fple-mv.57363/page-23#post-928076
  7. piksalh

    MBS - FPLE MV

    The tileset for FPLE is just an image that you can create with any graphics editor like Gimp or Paint. The tiles in tileset are not actual tiles, just thumbnails for you to know which tile to use in your map. You can use an empty image, or an image with all the tiles numbered, it will still work...
  8. piksalh

    MBS - FPLE MV

    @furan, have you set impassable passages for wall tiles? Also remove passage (4 dir) arrows for wall tiles. Edit: the suggestions above are not related to your problem. Lol, I took a really long break from the marvelous plugin, let me try again: you have to edit tileset to set correct terrain...
  9. piksalh

    CTR_Engine v2.4(now with DEMO) for 3d or just isometric tilemap

    Is it possible to set parameters to have first person dungeon crawler point of view?
  10. piksalh

    CTR_Engine v2.4(now with DEMO) for 3d or just isometric tilemap

    Wait... So you can have 3d dungeon crawler view by playing with rotation parameters? LETS TRY! But how about the roof tile?
  11. piksalh

    MBS - FPLE MV

    It was a bad day, sorry for the hatred.
  12. piksalh

    MBS - FPLE MV

    AAAAAAA @BishoujoHelper, would you... like to share your version of plugin with us? EDIT. Wait, I don't understand. You said that you put everything together, but it's still the same MBS FPLE+DRQ plugin? The only change is one error fixed?
  13. piksalh

    MBS - FPLE MV

    https://forums.rpgmakerweb.com/index.php?threads/mbs-fple-mv.57363/page-18#post-836437 also check #352
  14. piksalh

    MBS - FPLE MV

    Tested, it works for me, but im using MBS_FPLE+DRQ version.
  15. piksalh

    MBS - FPLE MV

    anyone tried to integrate live2d models as characters?
  16. piksalh

    MBS - FPLE MV

    @Doktor_Q, can you show a self switched event page screen? How can I set these decisions?
  17. piksalh

    MBS - FPLE MV

    It works, thank you! Have you managed how to use the script so that the event will attack player each turn if player moves away from event or left/right? Event touch condition works only for the first touch. Sorry if it's getting off-topic. I hope it's important for others too.
  18. piksalh

    MBS - FPLE MV

    Heh you're right, i'm too abstract. I would like to create a system where player and events move in turns, no matter if events are NPCs, enemies, moving walls, etc. 1 turn = 1 tile movement or skill/attack (melee if event/player are next to each other, ranged if player/event are in the same...
  19. piksalh

    MBS - FPLE MV

    What about roguelike moving and battle system?
  20. piksalh

    MBS - FPLE MV

    Does anyone managed to create some kind of real time or turn based battle system on the map?

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